Lore

From Bubberstation Wiki

Welcome to the lore page!

If you're here, you want to know about the world that surrounds Space Station 13. See below for a guide to contributing and all the lore you need to know!

Guide to Contributing Lore

Please note that Lore is a collaborative effort by the community's writers to create a more engaging world outside the metal husk we call a space station. The purpose of lore is not to reinforce or otherwise encourage hatred or exclusion between players, or groups of players. Please note that all lore contained herein are not OOC rules and are expected to be the framework on top of which you make your character, and tell your story. At the end of the day, we want you to be able to create a character you enjoy-- lore should not get in the way of that.

Lore Primer

The year is 2563. As a first, you're a Citizen of The Galactic Federation, which you call your home for the time being (and most likely for the rest of your life). You work for Nanotrasen aboard a Minor Space Port / Colony after you signed a contract with Nanotrasen for whatever your reasons were. Typically employees are any range of students, veterans, criminals, hermits, and businessmen. Everyone has their reasons for working here, and most are oftentimes lured in with benefits and opportunities for the future.

Another thing you're briefed on routinely is the threat of the Syndicate in the sector you work in. The station you work in is a high-value target for Syndicate agents working to sabotage or steal high-value info on future Nanotrasen plans. Most Syndicate Agents masquerade as crew members, and you're always taught to remain vigilant to Syndicate behaviours.

When it comes to The Federation, the little you remember from your history classes (unless you've done more extensive research), is that The Federation was founded in The Core and the capital is called The Heart, a massive space station housing the grand Senate building, with almost a hundred colony stations orbiting around it. The nation is home to thousands of planets, with seats in the senate distributed by population, most planets getting 1 or 2 seats, with the most populous planets getting even more. Elections run every 5 years.

Layed on the conscious of many citizens is the rivaling nations to the Federation, particularly the New Russian Imperium (NRI) and the Dominions of the Soatii Empire, a evangelical theocratic Empire from another part of the galaxy. Typically, civillians need not worry of attacks from the Soatii, but the Russians are known to send marauders to loot corporate stations and act as organized Pirates. Don't fret, though, the Federation never sleeps and bands of marauders typically don't last long when Federal Cruisers are nearby.

Needless to say, good luck on the job.

Factions

There are a large collection of nations and factions, from massive empires to coporations to small planetary organizations that fend off the larger players in the universe for independence, there are a monumental amount of collectives that exist in the Known Universe. Below is a list of them and their relevant lore.

Superpowers
Galactic Federation
Soato Holy Dominions
Major Nations
Tizirian Empire
New Russian Imperium (NRI)
Free Lizards' Socialist Republic (FLSR)
Minor Nations
Mothic Nomad Fleets
Corporations
(LiamLime, 2015, Source)
Nanotrasen
(WarriorStar, 2023, Source)
Syndicate Conglomerate

Species

In such a massive universe, many different species, hybrids, and genemodders coexist. See below for a list of species with their relevant lore.

(TBA)

Sectors

A sector of space is a large area typically containing a star and several exoplanets, but can include things like nebulae and black hole systems. Space Station 13 is located in the Spinward Sector, in Galactic Federation space. See below for a list of all known sectors.

The Spinward Sector

In-Universe Information

The legal drinking age in-universe has been established as 18+.

Rumors

Rumors have been spreading the last few months, that speak of an unknown species being sighted near Federation Space. NT would like to remind its employees that any rumors concerning a fleet of pirates, mysterious disappearances of trade or smuggler fleets, and the appearance of new technologies on the "grey market" are to be reported to command when possible.