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  • 03:06, 6 June 2024Syndicate Items (hist | edit) ‎[137,062 bytes]Conmann35 (talk | contribs) (Syndicate Items initialized) Tag: Visual edit
  • 15:17, 5 June 2024Contraband Examples (hist | edit) ‎[1,119 bytes]Erol509 (talk | contribs) (Created page with "{{Important|Color=cyan|Header=<center text-align= "center"> This list doesnt contain all items.</center>|Information=<center> This means, contraband is still gonna be defined based on the current situation and how it was used. </center>|Image Here=}} ===== Crewmembers can be charged with contraband if found on them, this is a list which can help you decide what is a contraband, and what is not. Its based on the current situation, and how they were used. =====") Tag: Visual edit: Switched
  • 22:06, 17 May 2024New Player Guide (hist | edit) ‎[435 bytes]Rin0142 (talk | contribs) (Created page with "== Heya, if you're reading this, I have yet to get to you! == For now, please trust our mentors and staff team to get around with this. You can do this by using the ingame 'Tabs' located at the top-right of the User Interface (what you see on the right side), and click the one that says, "Admin" and either use "Adminhelp" or "Mentorhelp"! Click on the glowing ''purple'' or ''red'' to respond. Sorry--this will get done eventually!") Tag: Visual edit
  • 21:47, 9 May 2024Policy for CentCom Roles (hist | edit) ‎[3,704 bytes]Rin0142 (talk | contribs) (Created page with "== '''CentCom Roles Policy''' == '''BEING CENTCOM DOES NOT NECESSARILY OFFER OOC PROTECTIONS. CENTCOM AGENTS ARE OFTEN REGULAR PLAYERS. TREAT THEM AS SUCH.''' === '''Emergency Response Teams:''' === Emergency response teams only have authority over command and security when the alert is amber or higher, and they also count as agents of Central Command at these alert levels. Below these alerts, they are expected to be treated as members of the department they arrive as....") Tag: Visual edit
  • 21:47, 9 May 2024Policy for Ghost Roles (hist | edit) ‎[304 bytes]Rin0142 (talk | contribs) (Created page with "== '''Ghost Roles Policy''' == Using ghost roles to significantly impact the station or raiding ghost role areas is forbidden-- any significant interaction between the station and ghost roles should be pre-approved by submitting an OPFOR request or contacting staff, otherwise you risk OOC repercussions.") Tag: Visual edit
  • 21:46, 9 May 2024Policy for Antagonists (hist | edit) ‎[1,521 bytes]Rin0142 (talk | contribs) (Created page with "== '''Antagonist Policy''' == If you have caused mischief and then later on in round have security caught up to punish you, you have waived your rights to ERP/OOC Protections and using it as a shield to prevent receiving IC punishment and any attempt to use '''OOC ERP''' protection to skirt IC punishments can be met with a heavy admin jurisdiction. As an Antagonist, your role is to drive the story of the round forward. You cannot explicitly assist Security as an antagon...") Tag: Visual edit
  • 21:46, 9 May 2024Silicon Policy (hist | edit) ‎[14,262 bytes]Rin0142 (talk | contribs) (Created page with " == '''Silicon Policy''' == '''Laws, and You:''' Laws are the defining characteristic of an AI. Most AIs will have them, and they are conductive to a good AI. You will normally have a list of several laws to follow, and must follow them in descending order - Law 1 takes priority over Law 2, and so on. The most common lawset is the “NTOS - Safeguard” lawset, which is as follows: # Safeguard: Maintain your assigned station and assets without endangering its crew # Co...") Tag: Visual edit originally created as "Policy for Silicons"
  • 21:46, 9 May 2024Policy for Crewmembers (hist | edit) ‎[1,038 bytes]Rin0142 (talk | contribs) (Created page with "== '''Crewmember Policy''' == As a crewmember, you are an indentured servant on a contract with CENTCOM. This will never change. For whatever reason– safe passage to a better life, money for your family, or even simple entertainment– you have temporarily signed your body and soul away for a potentially very lucrative job. Of course, your masters are capricious, but there are thousands that would kill for the job and security you have when space is so cold and spitefu...") Tag: Visual edit
  • 21:45, 9 May 2024Standard Operating Procedure: Service (hist | edit) ‎[1,937 bytes]Rin0142 (talk | contribs) (Created page with "== '''Service Policy''' == Generally, make a minimum effort to do your job. The bartender's shotgun should be properly secured when not being carried, and should generally be prevented from falling into the wrong hands. They should also generally avoid sawing off the shotgun to conceal it. The chef probably shouldn't be cannibalizing dead crew members, no matter how well they insist they can "hide" the human taste. Weaponized plants (such as explosive lemons and gatfr...") Tag: Visual edit originally created as "Policy for Service"
  • 21:41, 9 May 2024Standard Operating Procedure: Cargo (hist | edit) ‎[3,731 bytes]Rin0142 (talk | contribs) (Created page with "== '''Cargo Policy''' == Cargo has the right to refuse orders of any kind for any reason. Generally, permits should be checked by cargo technicians before allowing anyone to order weapons or dangerous equipment. Cargo Technicians can order and sell items as reasonable to benefit the station as they see fit, unless the Quartermaster overrules them. Generally, use common sense: John Assistant probably doesn't need a combat shotgun or Tesla crate. Mail Delivery and Dispo...") Tag: Visual edit originally created as "Policy for Cargo"
  • 21:39, 9 May 2024Standard Operating Procedure: Science (hist | edit) ‎[4,448 bytes]Rin0142 (talk | contribs) (Created page with "== '''Science Policy''' == The RD has final say on node order, however generally research in an order that provides the most value to the station in the shortest possible time. Try to prioritize the needs of the station rather than a specific subset where possible and reasonable. Robotics Implants, of any kind, especially those that would violate crew privacy should generally be ran past the RD before being handed out outside of a crisis. The construction of a mech fo...") Tag: Visual edit originally created as "Policy for Science"
  • 21:38, 9 May 2024Standard Operating Procedure: Medical (hist | edit) ‎[3,293 bytes]Rin0142 (talk | contribs) (Created page with "== '''Medical Policy''' == Medical has the right to refuse treatment of any kind to anyone for any reason. However, generally they should provide treatment unless there is strong reason not to. Use common sense here: "They should stop dying so much" is not strong reason to refuse treatment. In the case of a crisis or direct order from the Captain, Medical may still be forced to treat a patient. Treatment of a patient should always prioritize timeliness, unless the pati...") Tag: Visual edit originally created as "Policy for Medical"
  • 21:36, 9 May 2024Standard Operating Procedure: Engineering (hist | edit) ‎[1,999 bytes]Rin0142 (talk | contribs) (Created page with "== '''Engineering Policy''' == For the love of God, just use common sense. Don't burn down the station, don't overly endanger the crew. Engines and burn chambers built in the middle of major areas of foot traffic are considered Gross Negligence, no matter whether or not they are "safe." Station Engineer Make a minimum effort to set up power, and protect wires. Atmospherics Make a minimum effort to maintain the air supply, and set out oxygen canisters so that the crew...") Tag: Visual edit originally created as "Policy for Engineering"
  • 21:11, 9 May 2024Standard Operating Procedure: Command (hist | edit) ‎[5,554 bytes]Rin0142 (talk | contribs) (starting new revamp for policies) originally created as "Policy for Command"
  • 17:29, 5 May 2024Bubberstation treatment guide (hist | edit) ‎[3,532 bytes]Waterpig (talk | contribs) (Created page with "UNDER CONSTRUCTION! This page is still bein Introduction here (Maybe with the funny quote above) Welcome to the guide to medbay! This extensive guide contains the __TOC__ =New Patient= Firstly, don't panic. This isn't the end of the world! Some patients take priority over others. These are not entirely same as real triage levels, as here we can actually revive people. First '''look at your patient with shift+click''', then look at this handy table: {| class = "wi...")