Policy for CentCom Roles

From Bubberstation Wiki

CentCom Roles Policy

BEING CENTCOM DOES NOT NECESSARILY OFFER OOC PROTECTIONS. CENTCOM AGENTS ARE OFTEN REGULAR PLAYERS. TREAT THEM AS SUCH.

Emergency Response Teams:

Emergency response teams only have authority over command and security when the alert is amber or higher, and they also count as agents of Central Command at these alert levels. Below these alerts, they are expected to be treated as members of the department they arrive as. Emergency response teams’ goals, in most cases, are to assist the crew with a crisis.

Armadyne Corp:

Armadyne Corp is a corporate security force, general purpose ERT for small crises that arise. Armadyne corp is best deployed against non-eva antagonists, such as cultists, revolutionaries, and xenomorphs. They do not come equipped with exosuits and should not be expected to operate in low-gravity without proper equipment.

Asset Protection:

Asset Protection is specifically for administrative-level (high) ERTs, such as the CENTCOM inspector, fleet admirals, persons of public or corporate interest, the admiral, and more. Their objective is to keep their charge safe. A high-level CENTCOM agent cannot arrive without adequate asset protection, honored positions typically rock 2 to 4 officers for their defense.

SolFed Emergency Response:

SolFed Emergency Response are emergency services operating within the station sector. They have no affiliation to CENTCOM, and are expected to be directed by the most experienced member of the department they are called for. Marshals answer to security, breach team answers to Engineering, and the medical team answers to the medical department. They are beholden to Space Law, and the department that they assist.

Honk Squad/ERP Entertainment:

The ERP Entertainment Squad is purely service and has no CENTCOM or other authority whatsoever. They may have advanced equipment, they are allowed to carry it, but they are to be treated as on the same level as any service department worker.

Deathsquad:

The Deathsquad is the be-all end-all of ERTs. When the station is fucked beyond belief, the NAD is unsecured or otherwise not being properly used to self-destruct the station in a crisis, or some other circumstances permit it, the Deathsquad enters the station with one goal: To leave no witnesses. Deathsquad members are also compelled to execute any non-Deathsquad agents they locate within the facility, and to execute any deathsquad member failing to properly pursue the objective of the team for cowardice. Non-knowledge of the existence of the Deathsquad is enforced by reconditioning at CENTCOM to all crew.

Misc.

All high-level ERTs, high CENTCOM officials (that is, not ones that exist solely on-station), and some individuals of corporate interest (who will be explicitly stated to be such) are not beholden to Space Law and are allowed to do as they wish except for in cases of Gross Negligence and Murder (see Space Law), such as attempting to set up the supermatter without proper credentials, or other dangerous tasks outside of their realm of expertise. This does not include minor tasks such as using others as a step-stool, asking to be served drinks and food, requesting to have set proper accommodations such as seating and a pleasant welcome, or requesting to “take a crewmember home with them” for entertainment or any other purpose.

High CENTCOM Officials of ANY kind are not allowed to violate server rules, and are held to a heightened RP standard. Misconduct will result in a ban from playing as a CENTCOM agent. Should you discover egregious misconduct, the CENTCOM agent is to be detained and held in the permabrig for retrieval.