Head of Personnel

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Revision as of 19:13, 27 September 2023 by Rin0142 (talk | contribs) (Finished HOP page draft)
COMMAND STAFF
File:Generic hop.png
Head of Personnel
Access: Command, Service, Security
Difficulty: Paperwork
Supervisors: Captain
Duties: Process ID change requests, terminate bad employees per Head request, oversee the Service department.
Guides: Paperwork, Chain of Command
Quote: "Next. No, I'm not giving you all access. Next."


Every good workplace needs a Human Resources Officer. Welcome to your job! Aside from being the second highest ranked person on the station, you are also responsible for dealing with the Service sector of Chefs, Clowns, Mimes, Janitors, and Bartenders.

Human Resources: Where to Start?

This is your office! Apply butt to chair.


At the beginning of each shift, there is a certain amount of job slots for each department. All of the different departments have their functions, and some may be more specialized in their sub-types. Sure, you might have a Security Officer--but you need a Warden to actively watch over the Brig. There are also some caveats to this--you. You can decide what roles the station may or may not be needing desperately for the current situation.

You also run your own department, Service; and need to make sure that your Chefs, Bartender, and Botanists have the resources they need to keep working. And, probably, have to keep your eyes on certain rascals.

Skipper, You Are Needed!

You also have one responsibility that you should be ready for in the event that it happens--being the Acting Captain. Should the Captain be taken out of action, you should be the next person to take it up. While this responsibility is large, you only need to be the Acting Captain so long as the original Commander is out (unless they are truly dead, then good luck).

It's a very wise idea to ask the Captain for the spare ID biscuit, in-case you should need it. This also helps out your Captain by diluting the amount of risky items on their person.

Access, Access, All-Access

Remember to log out after done! Otherwise, anyone can use it.

The most common thing you will be doing is access changes, and departmental changes. Welcome to bureaucracy, because when it comes to tedium, this will take the cake.

Before changing people into other departments, you should make sure the respective Head of Staff agrees to the change, or else they may become upset. Please keep in mind to not make more Security Officers than needed, as you may be demoted according to Space Law!

How to Change an ID:
  1. Put the selected person's ID and PDA into the Tablet & ID Painter.
  2. Select an appropriate trim for the job change if applicable.
  3. Put your ID into the Plexagon Access Management, and log in. Remove your ID (alt-click to quickly remove). This will set you as the logged person.
  4. Using the 'Select a template' option will give you choices that will provide access to that job. For the best results, match the trim of the ID to what it's necessary responsibilities are.
  5. Manually tweak any access requirements as you deem necessary.
  6. Provide the ID back to the person, and log out! Congratulations, they have gone through NanoTrasen's best Human Resources!

Handing out all access IDs is a highway to a jobban from ALL command roles. Do NOT do it with impunity.

Plexagon HR Core:

Very simple function. It allows you to prioritize, add, and remove jobslots. Please make sure the alert level is at minimum 'Red' before adding more Security slots. Also, one thing is that you cannot add additional Heads of Staff using this, so there shouldn't be five Chief Engineers.

Conclusion

Basically, you are the station's ID person. Just use common sense, and if you don't believe someone will use their new position right, don't give them the access. You may also have to handle demotions, which is rather simple.

Jobs on Bubberstation13

Command Captain, Blueshield, NanoTrasen Representative, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster
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Science Research Director, Science Guard, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Orderly, Medical Doctor, Paramedic, Chemist, Virologist, Coroner
Supply Quartermaster, Customs Agent, Cargo Technician, Shaft Miner
Service Head of Personnel, Service Guard, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Ghost Roles Dauntless Syndicate, Syndicate Hostage, Ashwalkers, Ice Walkers, Podperson
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, ERP Officer, Asset Protection Officer, CentCom Intern