Blueshield: Difference between revisions
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{{JobPageHeader|headerbgcolor=darkblue|headerfontcolor=white|stafftype=COMMAND|imagebgcolor=lightblue|img_generic=Generic_Blueshield.png|jobtitle=Blueshield|access=Command, Security, Medical|difficulty=Hard|superior=[[Captain]] OR [[Chain_of_Command|Acting Captain]]|duties=Guard the current Captain, | {{JobPageHeader|headerbgcolor=darkblue|headerfontcolor=white|stafftype=COMMAND|imagebgcolor=lightblue|img_generic=Generic_Blueshield.png|jobtitle=Blueshield|access=Command, Security, Medical|difficulty=Hard|superior=[[Captain]] OR [[Chain_of_Command|Acting Captain]]. Reports directly to Central Command as well.|duties=Guard the current Captain, guard other Heads of Staff, guard the Bridge.|guides=[[Space Law]], [[Chain of Command]]|quote="Head of Security is dead, Captain has no head--and I've misplaced the disk."}} | ||
The Blueshield agent onboard Bubberstation 13 has one of the most essential jobs in the shift: making sure the Captain | The Blueshield agent onboard Bubberstation 13 has one of the most essential jobs in the shift: making sure the Captain and other Heads of Staff do not meet an untimely demise due to their poor choices. | ||
'''Bare minimum | '''Bare minimum expectation:''' Remember that you are NOT a redshirt security officer, and instead act as the cultured Asset Protection Officer you truly are. | ||
== | == YOUR LOADOUT == | ||
The Blueshield is issued a specialist kit, of higher quality than the average goon’s, due to the sensitive nature of their assignment aboard the station. The core of this kit is typically included in a locker within the Captain’s quarters, Bridge, or on some facilities, there is space to furnish the Blue Shield with their own office. On your person and in your locker, you will find the following Essential Items: | |||
# A full Security Belt with pepper spray, cuffs, flashbang, hand flash, and stun baton. Again, do not allow this to confuse you into thinking you are Security. | |||
# Submachine Gun Set, currently a Xhihao ‘Bogseo’ SMG firing .585 lethal and flathead (less lethal) rounds. Low ammo capacity but hits very hard. You will have to prep the magazines yourself, ammo boxes have been provided. | |||
# Praetorian MODsuit, with armor somewhere between the Security MODsuit and the Magnate MODsuit. Space capable as long as you keep the armor booster off. | |||
# Combat Medkit contains advanced first aid amenities and a special crew monitor which allows you to track your charges, as long as they have their suit sensors on. | |||
# CentCom frequency on your headset allows you to keep in private comms with the NT Rep as well as your bosses back at CentCom. Not reliant on telecoms, too, so you can use it despite telecoms sabotage. | |||
== YOUR DUTIES == | |||
Your duties as the Blueshield can be simply defined. You are a low-ranking member of the Department of Asset Protection, tasked with providing executive defense to the command staff of your assigned station. This boils down to a few specific tasks. | |||
# Defend the current legitimate Captain of the station. More specifically, you are to guard the Nuclear Authentication Disk, which should be either on the Captain’s person or your person at all times. '''Worth noting, you ARE contract-bound to assist your superiors in DAP, or CentCom in general, in deposing a captain that has been deemed unworthy of command rank.''' The safety of the Disk technically comes before the safety of the Captain, but as long as the Captain is legitimate, you should be keeping them alive and taking bullets in their stead. | |||
# Defend the other Heads of Staff aboard the station. It is likely that the ranking members of Command will end up in trouble by the nature of their jobs, and should that trouble be combat, you are expected to aid them in preserving their lives. Prioritize heads of staff with less capacity to defend themselves. Ideally, the Head of Security or a gun-toting QM or HOP is capable of defending their own departments, while people like the CE, CMO and RD will be less well armed. | |||
# Defend the Bridge and other Command-exclusive areas from intrusion. Hostile entities can gain a lot of power over the station in the event that they subvert consoles on the Bridge, or worse, the AI upload. Even the most secure door or reinforced wall can only stall a dedicated intruder for a limited time, and automatic turrets cannot be relied upon to subdue a foe who is adamant about breaching such areas. | |||
It is extremely likely that you are going to get in a firefight with a hostile organization in NanoTrasen space--as the Syndicate does not pass up the chance to do wrong by their competitors. You are Central Command's way of deterring them from attacking the Heads of Staff. | == CONCLUSION == | ||
This closing remark cannot be emphasized enough: You are Asset Protection. You are '''not a Security Officer'''. You are a well-trained and cultured individual who has bigger fish to fry than common perps. It is extremely likely that you are going to get in a firefight with a hostile organization in NanoTrasen space--as the Syndicate does not pass up the chance to do wrong by their competitors. You are Central Command's way of deterring them from attacking the Heads of Staff. If you run off and act like a Security Officer when you are supposed to be defending the Captain, you will soon find yourself '''put up for demotion and/or ban'''. Even if you aren’t demoted, the death of Command will ensure that your assigned station ends up nuked by your hated enemies in the Syndicate. So do everyone a favor and stay close to the Captain, or at least one of the Heads, or stay on the Bridge to guard it. When things are calm, be the advisor your dignitary status implies. | |||
{{Jobs}} | {{Jobs}} |
Revision as of 10:42, 19 February 2024
COMMAND STAFF | |
File:Generic Blueshield.png Blueshield |
Access: Command, Security, Medical Difficulty: Hard Supervisors: Captain OR Acting Captain. Reports directly to Central Command as well. Duties: Guard the current Captain, guard other Heads of Staff, guard the Bridge. Guides: Space Law, Chain of Command Quote: "Head of Security is dead, Captain has no head--and I've misplaced the disk." |
The Blueshield agent onboard Bubberstation 13 has one of the most essential jobs in the shift: making sure the Captain and other Heads of Staff do not meet an untimely demise due to their poor choices.
Bare minimum expectation: Remember that you are NOT a redshirt security officer, and instead act as the cultured Asset Protection Officer you truly are.
YOUR LOADOUT
The Blueshield is issued a specialist kit, of higher quality than the average goon’s, due to the sensitive nature of their assignment aboard the station. The core of this kit is typically included in a locker within the Captain’s quarters, Bridge, or on some facilities, there is space to furnish the Blue Shield with their own office. On your person and in your locker, you will find the following Essential Items:
- A full Security Belt with pepper spray, cuffs, flashbang, hand flash, and stun baton. Again, do not allow this to confuse you into thinking you are Security.
- Submachine Gun Set, currently a Xhihao ‘Bogseo’ SMG firing .585 lethal and flathead (less lethal) rounds. Low ammo capacity but hits very hard. You will have to prep the magazines yourself, ammo boxes have been provided.
- Praetorian MODsuit, with armor somewhere between the Security MODsuit and the Magnate MODsuit. Space capable as long as you keep the armor booster off.
- Combat Medkit contains advanced first aid amenities and a special crew monitor which allows you to track your charges, as long as they have their suit sensors on.
- CentCom frequency on your headset allows you to keep in private comms with the NT Rep as well as your bosses back at CentCom. Not reliant on telecoms, too, so you can use it despite telecoms sabotage.
YOUR DUTIES
Your duties as the Blueshield can be simply defined. You are a low-ranking member of the Department of Asset Protection, tasked with providing executive defense to the command staff of your assigned station. This boils down to a few specific tasks.
- Defend the current legitimate Captain of the station. More specifically, you are to guard the Nuclear Authentication Disk, which should be either on the Captain’s person or your person at all times. Worth noting, you ARE contract-bound to assist your superiors in DAP, or CentCom in general, in deposing a captain that has been deemed unworthy of command rank. The safety of the Disk technically comes before the safety of the Captain, but as long as the Captain is legitimate, you should be keeping them alive and taking bullets in their stead.
- Defend the other Heads of Staff aboard the station. It is likely that the ranking members of Command will end up in trouble by the nature of their jobs, and should that trouble be combat, you are expected to aid them in preserving their lives. Prioritize heads of staff with less capacity to defend themselves. Ideally, the Head of Security or a gun-toting QM or HOP is capable of defending their own departments, while people like the CE, CMO and RD will be less well armed.
- Defend the Bridge and other Command-exclusive areas from intrusion. Hostile entities can gain a lot of power over the station in the event that they subvert consoles on the Bridge, or worse, the AI upload. Even the most secure door or reinforced wall can only stall a dedicated intruder for a limited time, and automatic turrets cannot be relied upon to subdue a foe who is adamant about breaching such areas.
CONCLUSION
This closing remark cannot be emphasized enough: You are Asset Protection. You are not a Security Officer. You are a well-trained and cultured individual who has bigger fish to fry than common perps. It is extremely likely that you are going to get in a firefight with a hostile organization in NanoTrasen space--as the Syndicate does not pass up the chance to do wrong by their competitors. You are Central Command's way of deterring them from attacking the Heads of Staff. If you run off and act like a Security Officer when you are supposed to be defending the Captain, you will soon find yourself put up for demotion and/or ban. Even if you aren’t demoted, the death of Command will ensure that your assigned station ends up nuked by your hated enemies in the Syndicate. So do everyone a favor and stay close to the Captain, or at least one of the Heads, or stay on the Bridge to guard it. When things are calm, be the advisor your dignitary status implies.