Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Security Officers on the Space Station. That is to say, these are in-character rules.
However, repeated, bad-faith violations of Space Law will likely result in job-bans.
Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
Space Law Quick Reference
MXX - Modifier
0XX - Infraction
1XX - Minor
2XX - Moderate
3XX - Major
4XX - Capital
CXX - Corporate
SXX - Security
Punishments
250cr fine
5-10 minutes Jail
10-15 minutes Jail
20-25 minutes Jail
Permabrig/Execute
Demotion/5-10 minutes
Demotion/10-15 minutes
01
Aiding/Abetting
Battery
Assault
Assault with a Deadly Weapon
Assault of Command
Murder
Disrespecting Senior Officer
Excessive Force
02
Compliance
Public Nuisance
Moderate B&E/Trespass
Major B&E/Trespass
Severe B&E/Trespass
Mutiny
Unlicensed Magic Use
Privacy Violation
03
Self-Defense
Defacing
Negligence
Gross Negligence
Abuse of Authority
Station Destruction
Wrongthink
False Arrest
04
Good Samaritan
Loitering
Larceny
Major Theft/Sabotage
Grand Theft/Sabotage
Escaping Permabrig
Dereliction
Favoritism
05
Deconversion/Re-Education
Rubbernecking
Vandalism
Animal Cruelty
False Proceedings
Enemy of the Corporation
Embezzlement
Improper Handling
06
Escaping Confinement
Public Indecency
Distribution
Kidnapping
Possession of Major Contraband
Biological Terror
Provoking CENTCOM
Accepting a Bribe
07
Refusal to Identify
Unauthorized Piloting
Manslaughter
Impersonation
08
Stalking
Vigilantism
Insubordination
Unauthorized Channels
09
Harassment
Silicon Tampering
10
Death Mongering
Possession of Moderate Contraband
11
Possession of Stolen Goods
12
Fine Evasion
The rules and regulations herein are not absolutes, instead they exist to serve mainly as guidelines for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.
Sentencing
When sentencing for a crime, only pick the most severe offense committed by a criminal. Use the timer next to each brig cell to assign the appropriate time.
The arresting Security Officer (or Warden) can approve alternative punishments (such as Interrogation) as they see fit.
An arrested person's timer begins as soon as they enter the brig, the timer does not stop if the prisoner requires medical treatment.
In the case of a conflict, the Head of Security has final say over security matters and sentencing.
However, security is allowed to arrest the Head of Security if it is clear that they are being abusive, or dangerous to the station's well-being.
Other command staff are not in charge of security unless they are acting captain without an existing Head of Security. Additionally, it is the responsibility of the Head of Security to properly handle abusive security. A Head of Security that is enabling Security to violate procedure or encouraging them to do so can be charged with aiding and abetting in security crimes.
Crime-Stacking
Crimes do not stack, they are only the most egregious committed and do not increase for repeat offenses.
MXX - Modifiers
List of Modifiers
Code
Crime
M01
Aiding/Abetting
To assist or otherwise directly allow a crime to occur, or to disrupt security officers while they attempt to prosecute a crime.
Generally allows a suspect to be charged with the same crime they allowed.
M02
Compliance
To cooperate with security officers,
Should generally reduce the sentence by half, or more.
Additionally, sentences can be reduced or even pardoned in exchange for information on criminal activity, at the discretion of the security team.
M03
Self-Defense
To commit a crime (chiefly Assault and potentially Murder depending on case) in an attempt to defend oneself from attack.
This is usually reason to fully release the person from the Brig.
M04
Good Samaritan
If a person commits a crime to assist another person in need, such as shoving someone aside while dragging a body down the hall. This only applies if the person involved was not actively seeking out conflict.
This should result in a full release from the Brig.
M05
Deconversion/Re-Education
Being deconverted from Cultist, mindshielded during a Revolution, losing any brainwashing or mental trauma inflicted by any means, such as via parasitic infestation (borers), or reviewed and cleared for release by a consulting role (Psychologist, Chaplain, NT Rep)
Result should be immediate release and return to work, or a halved sentence if there is still concern.
M06
Escaping Confinement
If a prisoner breaks out of non-perma confinement (see 405 - Escaping Permabrig for that), reset their timer.
0XX - Infractions
Low issue crimes, typically related to behavior issues or comments.
Choose One:
Fine, no more than 250 cr
Community Service, no more than 5min
Referral to Counseling
List of Infractions
Code
Number
001
Battery
To apply unwanted physical contact of any sort to another person.
Examples include:
Shoving
Leg Sweeping
Dragging
002
Public Nuisance
To be unnecessarily disruptive to the workplace, such as by yelling loudly in public areas.
003
Defacing
To disfigure, or otherwise damage or hinder the appearance of an object, floor, or wall without approval.
Examples include:
Spraying graffiti on walls
Placing random objects in the deep fryer
004
Loitering
To linger around a department or person for an extended period of time (typically greater than 5 minutes) without proper justification.
005
Rubbernecking
Assist in, or otherwise be a part of, a crowd that prevents regular crew passage through an area.
006
Public Indecency
Engage in sexual or erotically provocative activities in a public space.
Sorry, hunky wolf, you have to have your dick covered.
007
Refusal to Identify
Not properly displaying Identification for any reason.
Hello suspicious man wearing gas mask. Where is your ID?
008
Stalking
To contact, or attempt to contact, a person that has declared you are unwelcome.
Being obsessed isn't cheap, you know.
1XX - Minor Crimes
Crimes that can potentially cause issues for the station.
Choose One:
Jail, 5-10 minutes
Community service, no more than 10min
Referral to Counseling
List of Minor Crimes
Code
Crime
101
Assault
To harm another crewmember with malicious intent.
Examples include:
Punching
Kicking
Goring (such as with horns)
102
Moderate B&E/Trespass
Breaking into, or existing within, a departmental area without valid reason.
Examples Include:
Cargo Bay
Engineering Lobby
Science Hallway
103
Negligence
Creating, causing, or allowing the presence of a hazard that may cause harm to crewmembers.
Examples Include:
Floor pills
Slippery spills
Flammable liquids
104
Larceny
To steal items, or equipment of any kind.
105
Vandalism
Causing destruction to station property without intent to fix, or making renovations to a departmental area without permission.
106
Distribution
Through any means, providing dangerous drugs to another crewmember without approval from the Medical department.
107
Unauthorized Piloting
To use a combat-grade mech in non-departmental spaces without approval, outside of a crisis.
Mechs should generally be kept in the Robotics bay until needed. An announcement should be made over comms if they need to be moved, such as for export.
108
Vigilantism
To perform the responsibilities and/or duties of a Security member without approval or due cause to act.
Essentially, no validhunting.
109
Harassment
Unwanted behavior that demeans, humiliates, or intimidates a person. Must be declared as unwanted.
Sexual harassment also falls under this law.
110
Death Mongering
To make comments intended to bring harm to a crewmember, or to allude to the death of any crew members, as well as spreading false information.
No yelling AI rogue over comms unless you're sure the AI is, in fact, rogue.
111
Possession of Stolen Goods
To carry, and fail to return, an item that has been previously stolen.
112
Fine Evasion
Refusing to pay a fine for a crime committed. Typically, the result of this is that you serve the time for the crime you committed.
2XX - Moderate Crimes
Crimes that will or have already caused issues for the station.
Choose One:
Jail, 10-15 minutes
List of Moderate Crimes
Code
Crime
201
Assault with a Deadly Weapon
Assault committed with a weapon that can cause serious harm.
Examples include:
Stabbing
Shooting
Toolboxing
202
Major B&E/Trespass
Breaking into, or existing within, a secure departmental area without valid reason.
Examples Include:
Brig
Xenobiology/Toxins
Atmospherics
203
Gross Negligence
Creating, causing, or allowing the presence of a hazard that is very likely to, or already has caused harm to crewmembers.
Examples Include:
Engine in the main hallway
Cannons
Burning chemical fires
204
Major Theft/Sabotage
To steal, damage, or relocate items or equipment in a secure area without permission.
Examples include:
Head of Staff Lockers
Fireaxes
Pretty much any minor antag objective, really.
205
Animal Cruelty
To abuse, inflict injury upon, or end the life of a pet or sentient animal of any sort.
206
Kidnapping
To take a crewmember anywhere against their will without proper justification.
NT Employees are not free, you cannot just take them.
207
Manslaughter
To indirectly cause the death of any Crew through your actions, typically as a result of Negligence.
208
Insubordination
To willfully disobey, or refuse to follow, a reasonable and lawful order from your Department Head. This includes Security.
209
Silicon Tampering
To modify, illegally or otherwise, a Silicon without approval.
Generally applies to emags, but also applies to your favorite rogue CE changing the AI's laws.
210
Possession of Moderate Contraband
To be in possession of any of the items listed in the Moderate Contraband list.
3XX - Major Crimes
Crimes that severely disrupt station function.
Choose One:
Jail, 20-25 minutes
List of Major Crimes
Code
Crime
301
Assault of Command
Assault, but against Command officials, such as the Captain or Chief Engineer.
The Blueshield and Nanotrasen Representative do not count as Command for the purpose of this law.
302
Severe B&E/Trespass
Breaking into, or existing within, a critical area without valid reason.
Examples Include:
Vault
Teleporter
Armory
Engine Room
303
Abuse of Authority
To, as a member of Command, provide unlawful orders, and/or orders that directly harm the station and/or its crew.
Contact Central Command at such occurrences.
304
Grand Theft/Sabotage
To steal/damage/relocate critical items to the Station or the Company.
Examples include:
Gravity generator
Nuclear Authentication Disk
Telecomms
305
False Proceedings
To lead, or take part in, unlawful assembly to determine guilt without oversight.
Basically, no lynchmobs.
306
Possession of Major Contraband
To be in possession of any of the items listed in the Major Contraband list.
4XX - Capital Crimes
Crimes that destroy, or have destroyed the station and/or its crew.
Choose One:
Permabrig
Exile via Gateway
Trial (for Execution)
List of Capital Crimes
Code
Crime
401
Murder
To intentionally cause the death of, or put into critical condition, a Crewmember, regardless of Revival status.
402
Mutiny
To knowingly lead at least two individuals with intent to unseat the current chain of command.
This is for you, revolutionaries.
403
Station Destruction
To attempt to destroy the station or critical portions of it.
Examples of critical portions include:
Brig
Vault
Engine Room
404
Escaping Permabrig
To break out of the Permabrig after having been placed there.
It's not technically legal, but if this happens multiple times, just kill them.
405
Enemy of the Corporation
To be a member of any of the following organizations:
Hostile boarding parties
Wizard Federation
Hiveminds
Cults
Syndicate agents should be prosecuted under Wrongthink.
Deconversion/Reconditioning is always preferable to execution, IF possible.
406
Biological Terror
To knowingly release, cause, or otherwise cause the station to be affected by a biological agent, or to yourself be a biological agent.
Examples Include:
Space vines/Kudzu
Any virology disease
Xenomorphs (non-hybrid)
CXX - Corporate
Actions that actively support agendas that do not agree with the station, or NanoTrasen as a company. These laws apply only to Crew on the Manifest, not to non-crew.
Choose One:
Immediate Demotion
5-10 minutes in brig
List of Corporate Crimes
Code
Crime
C01
Disrespecting A Senior Officer
Statements or comments against your departmental head in public. Complaints about Heads of Staff should be delivered to the Captain, Nanotrasen Representative, or of course, Central Command.
C02
Unlicensed Use of Magic
To use arcane or bluespace gifts without approval. This also applies to the Chaplain.
Essentially, being a heretic.
C03
Wrongthink
To think or act in such a way that has the possibility to cause harm to the workplace and/or Nanotrasen.
Essentially, no unions, no traitors, et cetera.
C04
Dereliction of Duty
To abandon, or fail to arrive when called by your department head on Red Alert or higher, or to leave the station as a member of Command for a non-emergency.
C05
Embezzlement
To misappropriate, steal, or otherwise use corporate funds (such as the ones in department budgets) to self-serving or non-corporate ends.
Stop buying yourself guns, Quartermaster.
C06
Provoking CentCom
To antagonize, heckle, or otherwise disrupt the functions of a CentCom official, or Response Team.
For those of the crew who want to try slipping the Admiral on soap.
C07
Impersonation
To pretend to be someone you aren't. Carries a heavier sentence than Refusal to Identify, as Refusal to Identify can be someone just forgetting their ID.
C08
Unauthorized Channels
To edit the number of Security slots, outside of Red Alert.
SXX - Security Crimes
Crimes that can be charged to members of the Security department, department guards, or Heads of Staff that deal with the Security department. This includes Blueshields and deputized crew, though to a lesser extent.
In the case that these laws are violated, the victim is to be compensated a fine of 1000 credits, and released without punishment. Funds are expected to be paid from the offending officer, then the Head of Security's account, then the defense budget, in that order.
Choose One:
10-15 minute brig time,
Immediate demotion
List of Security Crimes
Code
Crime
S01
Excessive Force
To use improper force when detaining or handling a suspect. Generally applies to the practice of "harmbatoning," although firing or carrying lethal weapons on green or blue alert also applies. Does not necessarily require the offending officer to hit their shot.
S02
Privacy Violation
To use unauthorized sensory aids (such as thermals, x-rays, or cybernetic ears), or to perform an unlawful search in a non-crisis situation.
Ergo: No thermal eyes for sec, no random implant checks either. Unless you have reason to believe they have one.
S03
False Arrest
To make an arrest with a reason not specified, or made up later in the brig. A reason for an arrest must be stated by the arresting officer before making an arrest.
S04
Favoritism
To willfully ignore, or apply a lesser crime to, a favored individual.
S05
Improper Handling
To fail to deliver or return dangerous and/or enemy equipment to the Contraband Locker in good time outside of Red Alert,
To carry lethal equipment outside of Amber or Red Alert, or to excessively abuse prisoners.
S06
Accepting a Bribe
To willfully accept enrichment of any sort in exchange for assistance or preference from the security team, generally goes in tandem with other security crimes.
Guide to Security
Rules of Engagement
Security is required to talk first first and inform a suspect of their charges, before asking them to come quietly before performing a non-lethal takedown...
with significant caveats:
If the suspect is:
Armed, dangerous, or accused with valid reasoning of a capital crime.
Seemingly likely to immediately resist arrest, particularly if they have already done so, or their records indicate they will be uncooperative.
Committing a crime in the presence of an officer. An officer doesn’t have to talk first if they see you commit a crime.
You are the only security member/Head of Staff,
Security should use non-lethal means (such as the provided stunbaton) where possible, except for in exceptional circumstances, such as:
Hostile environments and extreme situations (such as Red Alert)
Criminals fleeing and attacking into/from space or Lavaland, during a trial, revolutions, being mobbed by a group.
Armory: Anyone breaking into, out of, stealing from, or having stolen from it.
When your life is in danger, or will be in danger if you get close to someone.
Nonlethals and/or containment ineffective– when it is not possible (or unreasonably difficult) to contain a suspect or enemy. This is less applicable if they are cooperating, obviously.
Your job is to Protect the Crew and Preserve Order. Just because you are allowed to use lethal force or arrest someone, does not mean every situation demands it.
You should not play Security to kill people. Security is allowed, and in many cases, encouraged to deviate from Space Law, but you should have at least a somewhat defensible reason to do so, and you are responsible if your reasoning doesn't hold up. If no one presses charges on an infraction, you shouldn't arrest them for it.
Security are not allowed to hold and/or conceal lethal weapons "just in case" outside of Amber or Red Alert.
Weapons should generally be worn on the belt or in some other visible way, even on Amber/Red Alert. If Amber alert is reached and then lowered from, all weapons should be returned to the armory in good time. Failing to properly turn in lethal weapons below Amber alert can result in a charge for S05 - Improper Handling.
A department's guard is considered part of that department, and answers to that department's head of staff, who may demote them for misconduct as they see fit.
Alert Standards
Green Alert
Security are not allowed to carry weapons beyond their issued weapons. They must respect privacy laws and inform suspects before they make an arrest. Generally used for shifts where there are no projected threats.
Blue Alert
Same as Green Alert, except with enhanced readiness from Security. Usually raised to when suspicious activity is suspected but not proven, or lowered to when the threat seems to have passed.
Amber Alert
Typically raised to when there is a confirmed threat or crisis of any sort on or near the station. Security are allowed to carry, but not necessarily to use, lethals, and should respond to the threat or crisis in good time. Random searches are now permitted.
Violet Alert
Much like Amber alert, except the emergency involves Medical. Should be raised to in times of serious biohazards, crew death, etc.
Orange Alert
Like Amber alert, but for an Engineering emergency. Should be raised to in cases such as a loose Tesla, or serious gas leak.
Red Alert
Typically raised to when the situation is dire, Red Alert is the moment a Call to Action is no longer sufficient, and all hands are needed on deck immediately.
Command and Security are to begin to conscript non-essential staff and unlock the armory if it has not already been, and are allowed to perform executions with proper respect to the Captain and/or Head of Security given first, though they need not respond.
At this alert, enforcing the law generally takes a backseat to protecting the station. Hopefully you will never need to reach this. (But you will)
Delta Alert
The situation is likely beyond recovery, and there is an immediate, significant threat to the station. The captain, or a sufficient surrogate, should request the nuclear codes and deliver the authentication disk to the vault, before triggering the explosive, as soon as possible. Ignoring orders from Heads of Staff is punishable by immediate execution.
Executions
This should be the last resort where possible. Unnecessary executions are considered Murder, see 401.
In situations where Capital Crimes are committed, and other methods of discipline are inappropriate or ineffective, an execution may be deemed necessary. Executions are only for crew and foreign agents. The Head of Security and Captain must both be notified, if they are alive, and allowed to veto a potential execution.
If these roles are unavailable, the task falls to the Warden, then finally, a group vote by the Security team.
A trial should be performed to allow the criminal to seek clemency wherever possible. However, this can be skipped if reasonable to do so, such as on Red Alert or higher. A prisoner due for execution is allowed to request a type of execution and other accommodations, such as access to a Chaplain; these should be provided for where reasonable to do so.
If an execution is permitted, it should be carried out by the Head of Security or Warden, otherwise the task falls to the most available surrogate.
Legal Representation
Prisoners are entitled to request legal representation and protection, and cannot be punished for doing so. However, security is not obligated to provide.
Give the lawyer a job, especially in ambiguous cases, where time permits, but don’t bend over backwards for obviously obnoxious criminals/lawyers.
Disruptive lawyers may have their access or radio stripped by the Head of Security. Wardens are allowed to ban lawyers from the brig with valid reasoning.
Conducting A Trial
A trial involves the Head of Personnel as magistrate (or, lacking one, the next in the Chain of Command that is not the Head of Security), the Head of Security (or a proper stand-in) as Prosecutor, and a Lawyer serving the Defense. If there is no Lawyer, one will have to be provided for the defendant. Ideally, a jury will be present, but this is not necessary. In a Jury trial, the Jury must unanimously rule. Otherwise, the Judge decides.
Both sides present evidence and witnesses a la Ace Attorney.