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{{JobPageHeader|headerbgcolor=darkblue|headerfontcolor=white|stafftype=COMMAND|imagebgcolor=lightblue|img_generic=Generic_hop.png|jobtitle=Head of Personnel|access=[[Command]], [[Service]], [[Security]], [[Cargo]], ID console and most miscellaneous areas of the station|difficulty=Paperwork (Medium)|superior=[[Captain]]|duties=Process ID change requests, terminate bad employees per Head request, oversee the Service department.|guides=[[Paperwork]], [[Chain of Command]]|quote="Next. No, I'm not giving you all access. Next."}}
{{JobPageHeader|headerbgcolor=lightgreen|headerfontcolor=black|stafftype=SERVICE|imagebgcolor=lightgreen|img_generic=Generic_botanist.png|jobtitle=Botanist|access=[[Service]] and [[Hydroponics]]. Occasionally the [[Kitchen]].|difficulty=Easy to learn, hard to master.|superior=[[Head of Personnel]]|duties=Grow food and ingredients for the kitchen. Occasionally grow things for just about every other role.|guides=|quote="No, I will not grow weed for you, stop asking."}}As a botanist, it is your duty to grow plants in hydroponics using the available trays


Every good workplace needs a Human Resources Officer. Aside from being the second highest ranked person on the station, you are also responsible for dealing with the Service Department. You will often be confused with your dog. Unless you are of a canine race, you are not a dog. Your main responsibility is a very bureaucratic one, hopefully you can give your own touch for the Company's benefit.
== Hydroponics Trays ==
Your Trays are the most important part of your job. Without Trays, there are no plants. Improper handling of Trays can easily lead to plants dying, or becoming so weak and impotent that you wish they were dead. Let's go over everything you need to know about Trays here.


'''Bare minimum expectations:''' Understand how to use a modular computer. Give access out appropriately to needs, be prepared to be the Acting Captain when called upon. '''Defend Ian with your life'''. Understand CorpRegs in the event you are called upon as Magistrate.  
First off, there are five lights on your Trays. I'll go over what they mean, starting from the left.


'''DO NOT GIVE YOURSELF ALL ACCESS UNLESS AND UNTIL YOU BECOME ACTING CAPTAIN.'''[[File:HOPOfficeDelta.png|thumb|This is your office! Apply butt to chair.]]
* '''Green Light:''' Plant is ready to be harvested. Note that this does not always mean you will successfully harvest a product from it.
* '''Solid Red Light:''' Plant health is low. This is relative to it's max health, so if you rapidly boost a plant's health, this can be a false alarm.
* '''Flashing Red Light (X):''' The Tray is affected by weeds and/or pests.
* '''Yellow Light:''' The Tray is low on Nutrients.
* '''Blue Light:''' The Tray is low on Water.


== YOUR LOADOUT ==
Each Tray at round start can hold 20 Nutrients and 100 Water. It starts loaded with 10 Ez-Nutrient by default. These numbers go up when upgraded, but so does the power draw.
Having slaved away within Nanotrasen's more menial jobs for quite some time, you've finally ascended the totem pole and obtained your just dues as the second in command of one of the Company's fine facilities. You might not be Supreme Governor just yet, but when the incumbent inevitably caves to the pressure of numerous hostile agents working against them, you will need to be prepared. The relevant kit on your person, and in your locker, is as follows:


# Your ID. It is one of the few IDs on the station, and certainly the most prominent besides the Captain's, that has full ID Console access by default. Secure it if you know what is good for you and the station.
Each Tray can be CTRL-Clicked to enable '''Autogrow''' mode, turning the Tray a golden red. Autogrow mode keeps the Tray's water full, prevents Weeds and Pests from accumulating, and keeps the Tray fully lit. It also greatly increases the power draw, exponentially so when upgraded. Most botanists prefer to keep their Trays equipped with tier 1 parts because of this.
# Your pet dog, Ian. He is good boy. Use the Jumbo Dog Bone to gain his respect so you can give him orders verbally or through Alt+Left Click.
# Allstar SC-2 energy carbine, with stun and kill modes. Use for self defense only, do not use it as a tool to do Security's job for them.
# Telescopic Baton, robust melee tool that can easily knock down dissenters.
# Handheld flash, use for stunning protestors without sunglasses, as well as silicons.
#Boxes containing spare IDs. It is certainly possible someone will lose their ID, and you will need to make a full replacement.
#Civilian Door Remote, which can remotely control and bolt most public doors.


== YOUR SUBORDINATES ==
The Tray also has a plumbing port, capable of receiving both water and nutrients via chemical plumbing.[[File:HOPOfficeDelta.png|thumb|Placeholder for Hydroponics pic]]
Although you may not end up directly interacting with a number of them, as the HOP you are in charge of the Service department, which coincidentally happens to be the largest department in terms of unique jobs. Given the relative lack of contact between you and them, asserting your authority may prove to be difficult, but with enough usage of the Service radio and especially in-person inspections of the relevant areas, you too can increase the efficiency of the menials! In no particular order, your subordinates are the following:


Service Guard: These fine individuals are your low-budget defense against troublemakers in the bar, or other service areas. You might want to consider having one on hand to eject troublemakers from the ID line when you're there, but generally they are best serving as deterrent for service areas.
== Tools and Equipment ==
Knowing your tools is critical as a botanist. There are two categories of equipment that you have available.


Janitor: These are the hardworking boys whose job it is to get dirty and scrub all those uncomfortable places of all their stains. Make sure they are geared up for the task of sanitizing an entire space station, and make sure they aren't contributing to the mess problem themselves.
# Handheld tools/equipment
# Machines


Bartender: The alcoholic side of the mess hall. These boys should generally be kept in and around the bar itself. Besides alcohol, you can generally count on bartenders to be the most sociable out of the Service jobs, and sure to be involved in the rumor mill one way or another. They have limited armament to keep things from getting rowdy, but don't count on it.
Your handheld tools are your bread and butter for keeping plants alive, as well as improving their stats via grafts and nutrients. They are as follows:


Cook: The food-ridden side of the mess hall. Like the bartender, the cooks should probably be checked on to ensure they remain in their work areas, unless they are getting produce from Botany or Cargo. Cooks generally aren't as sociable as their alcohol-dealing cousins, but are mean opponents within their domain. It is generally wise not to cross them for a number of reasons.
* '''Cultivator''' - Used to remove weeds from a tray.
* '''Secateurs''' - Used to take a graft from a plant.
* '''Watering Can''' - It.. It's a can for watering. You know what it is.
* '''Spade''' - Used to empty a Tray of it's plant.
* '''Plant Analyzer''' - Used to scan plants, giving a readout of it's states, traits, chemical contents, and more.
* '''Plant Bag''' - Holds plant products and seeds. Can be used on a Tray to put harvested products directly into the bag.


Botanist: These are the "hardly working" boys of the Service department, hell, unless there is a particular need for plant science they will typically leave the essentials on auto-grow and start manufacturing drugs with the rest of their capacity. Among the personnel of the Service department you will likely need to motivate them the most to do their proper job -- supplying the Kitchen with all it needs.
After research unlocks them, there are three additional tools:


Clown: Yes, this trouble making rascal is under your command. No, you will probably not be able to rein him in. They will probably ask you for outrageous access additions or to bug Cargo for stupid things they do not actually need. Good luck.
* '''Floral Somatoray''' - Allows you to force gene mutations and species mutations on eligible plants.
* '''Botanogenetic Plant Shears''' - Used to remove a trait or chemical from a plant, at the cost of reducing it's health.
* '''Advanced Watering Can''' - It's a watering can that generates it's own water. That's it.


Mime: The Clown's nemesis also happens to be under your command, and will likely act with the same level of autonomy the clown does. At least their humor will hopefully be less destructive to the station.


Chaplain: Your Nanotrasen Approved religious advisor, and one of the few constants of sanity (most of the time) working aboard your assigned station. They will likely make significant effort to proselytize whatever company-approved religion they are clergy of. Lend them a hand, so they can better bring spiritual peace to the station. In the event of religious or magic based threats, expect them to be conscripted against such threats.
Now for the machines that you will make use of.


Curator: The book and linguistics nerd of the station. Even in a place as hectic as a Nanotrasen space station, the library often finds itself with few patrons. That said, the Curator is sometimes the key to dealing with certain types of antagonists, so do not discount them too much.  
* '''MegaSeed Servitor''' - This is THE vendor for your seeds. The 2nd most critical piece of equipment after the Tray's themselves.
* '''NutriMax''' - Sells extra tools, plant bags, and some basic fertilizer to get you going. Not as useful to experienced botanists.
* '''Seed Extractor''' - Plant goes in, seeds comes out. Also functions as a seed storage machine. It is a good idea to always keep one seed of each plant you grow. Also comes in a portable version that can be carried.
* '''Biogenerator''' - Recycles biomatter from plants to create advanced fertilizers, kitchen ingredients, paper, and even monkey cubes. The 3rd most important piece of equipment. Most botanists will dedicate a tray or more to funnel harvests directly into the biogenerator to keep it full of biomatter. When upgraded, it produces (and can hold) MUCH more biomatter.


Lawyer: These are the hard cased individuals whose duty it is to interpret CorpRegs and represent defendants aboard the station when someone commits just a little too much petty crime. They are more in tune with the Security department than you, but it is likely you will need to interact with them as Magistrate.
== Job Duties ==
Botany, as expansive as it is, has a relatively small list of duties.  


Psychologist: The other bastion of sanity aboard the trainwreck that is Nanotrasen's work environment. Psychologists are truthfully more in the lineup of Medical staff, but they fall under your purview as much as the CMO's. If crew are being particularly troublesome at the line, it can be useful to call the psych up to dissuade them, or at least figure out their issues.
# Grow food for the kitchen to use. Chefs will usually provide a list of their requests at the beginning of the shift, but they may ask for other plants later on as well.
# Fill the biogenerator with biomatter, and fill it before it runs low. Once upgraded, this thing creates an absurd amount of biomatter, and enough of a buffer may even last the whole shift.
# Provide basic materials to the crew. Wood, Leather, and Cloth are the main three, but you can also provide cardboard, paper, and bamboo.
# Grow plants for reasonable requests. You may be asked to grow holymelons for their antimagic properties, garlic for vampire threats, or drugs for the local maintenance crackheads. It's your job to figure out the reasonable requests from the absurd.


== HUMAN RESOURCES AND THE ALL ACCESS PARABLE ==
Once your duties are fulfilled, which usually does not take very long, the sky is the limit! You can dabble in plant gene editing, grow and refine medicines from plants, help chemistry with orders, and more! Just remember that you are responsible for Hydroponics, and if the clown gains access to lube-gas-plants, or a local rogue agent procures deadly plant-based acid or poison, you may be brought into question.
[[File:Idconsole.png|thumb|Remember to log out after done! Otherwise, anyone can use it.]]
The most common thing you will be doing is access changes, and departmental changes. Welcome to bureaucracy, because when it comes to tedium, this will take the cake. Using the functions of an Identification Console takes a lot of back-and-forth action due to the need to shove ID Cards into the thing.  


Before changing people into other departments, you should make sure the respective Head of Staff agrees to the change, or else they may become upset.
== Relationship with other departments ==


'''Overstaffing security will cause you to be demoted according to Corporate Regulations.'''
== Gene Tampering +  Plant Stats ==


===== <u>How to Change an ID:</u> =====
== Botany Policy ==
Botany, if used correctly, is one of the most powerful roles on the station, and with great power comes great policy. I will provide some examples to explain what is legal in character, illegal in character (space law), and against server rules (OOC).


# Put the selected person's ID and PDA into the Tablet & ID Painter.
=== (IC) Fully Legal: ===
# Select an appropriate trim for the job change if applicable.
# Put your ID into the Plexagon Access Management, and log in. Remove your ID (alt-click to quickly remove). This will set you as the logged person.
# Using the 'Select a template' option will give you choices that will provide access to that job. For the best results, match the trim of the ID to what it's necessary responsibilities are.
# Manually tweak any access requirements as you deem necessary.
# Provide the ID back to the person, and log out! Congratulations, they have gone through NanoTrasen's best Human Resources!
You may also have to handle demotions, which is rather simple. Just use the "Terminate Employment" button on an ID to set it to the "demoted" template, which lacks any access and clearly highlights an individual as having lost their job.


'''Handing out all access IDs is a highway to a jobban from ALL command roles. Do NOT do it with impunity.'''
* Using a chemistry plumbing tool to create automatic fertilizer setups.
* Creating and distributing medicinal chemicals with proper labels.
* Growing non-narcotic plants on request.
* Growing a hoard of bananas for the clown.
* Growing and distributing non-combat narcotics.
* Growing dangerous plants, if secure and in hydroponics. Some plants are exempt and illegal, such as gatfruits, explosives, ect.
* Using said dangerous plants to defend botany.
* Growing friendly seedlings.
* Cultivating and modifying bees.
* Growing Kudzu in a contained environment with the intention to cultivate beneficial strands.
* Having blacksmith gear imbued with rare chemicals for the defense of botany.


===== Plexagon HR Core: =====
=== (IC) Illegal by Space Law: ===
Very simple function. It allows you to prioritize, add, and remove jobslots.


Click on a job's name to prioritize it. This will cause it to be highlighted green on the latejoin menu, which will (hopefully) convince latejoining players to fill the personnel need that you have highlighted.
* Growing combat enhancement drugs.
* Growing and distributing dangerous plants (Deathnettle, Acid-bomb plants, Gatfruit, explosives of any kind)
* Growing Syndicate Seedlings. (Only applies if the Seedling is witnessed to have attacked, not before.)
* Releasing bees that have been mutated with dangerous substances.
* Growing nothing but drugs, providing no food to the kitchen as a result.
* Growing a hoard of bluespace bananas for the clown.
* Growing Kudzu in a non-contained environment with the intention to cultivate evil strands.
* Having blacksmith gear imbued with rare chemicals for evil.


Click the 'open' button to add a job slot to a given job. Click the 'close' button to close an excess job slot (you cannot close the default job slots).
=== (OOC) Against Server Rules: ===


'''Please make sure the alert level is at minimum 'Red' or the Captain has approved such action before adding more Security slots.''' '''Adding Security''' '''without an emergency situation or the approval of your Captain is grounds for demotion.'''
* Growing dangerous plants and validhunting antagonists in maintenance.
* Growing lethal plants and murderboning without cause.
* Growing ten million explosive cherries/lemons and carpet bombing the entire station without proper escalation.
* Creating an army of a thousand lethally mutated bees to wipe out any living creature in a half mile radius.
* Having blacksmith gear imbued with rare chemicals for validhunting as a non-antag.


Also, one thing is that you cannot add additional Heads of Staff using the HR Core. Additional heads must be manually promoted through the use of silver IDs.


===== Plexagon Crew List: =====
Of course, all of these are examples, and may not represent what actually happens in a round. These are simply meant to outline clearly what is and isn't allowed, to allow for proper judgement calls to be made on events that occur.
This is a read-only list of the Crew Manifest, like any other iteration of it, it will tell you the official identities of all the legally aboard and hired staff, which can be useful information for sorting out impostors, or figuring out who you need to go to in order to get something done.


== SKIPPER, YOU ARE NEEDED! ==
== Conclusion ==
You also have one responsibility that you should be ready for in the event that it happens--being the Acting Captain. Should the Captain be taken out of action, you should be the next person to take it up. While this responsibility is large, you only need to be the Acting Captain so long as the original Commander is out (unless they are truly dead, then good luck).


It's a very wise idea to ask the Captain for the '''spare ID biscuit''', in-case you should need it. This also helps out your Captain by diluting the amount of risky items on their person.
== GOOD MORNING, MAGISTRATE! ==
CorpRegs stipulate the Head of Personnel as magistrate (or, lacking one, the next in the Chain of Command that is not the Head of Security). This means that in the event of a court trial aboard the station, it will be your responsibility as Magistrate to preside over any such trials as the Judge. Ideally, a jury will be present, but this is not always feasible, and in some cases, you alone will have to rule the verdict in a court trial.
This is the one case where you, as Head of Personnel, may be required to legally stop supporting the interests of Nanotrasen in favor of being an impartial Judge. The Head of Security or their designate typically represents Nanotrasen as Prosecution during a criminal trial, and a Lawyer typically represents the defendant during a criminal trial in the event they do not represent themselves.
During civil trials, both sides are typically represented by themselves or a Lawyer, and in civil trials you may be more biased toward Company interests.
The core principle of being Magistrate of course is due process. Ensure both sides are heard fairly, but quickly, and find a Verdict sooner rather than later.
== CONCLUSION ==
Basically, you are the station's ID person. Just use common sense, and if you don't believe someone will use their new position right, don't give them the access. Make sure the Service Department is doing all their various jobs when you are away from the HOPline, and be ready for the two major contingencies you must be on call for: becoming Acting Captain when the supreme governor bites it, and becoming Magistrate during a trial.
{{Jobs}}
{{Jobs}}

Latest revision as of 08:48, 13 May 2024

SERVICE STAFF
File:Generic botanist.png
Botanist
Access: Service and Hydroponics. Occasionally the Kitchen.
Difficulty: Easy to learn, hard to master.
Supervisors: Head of Personnel
Duties: Grow food and ingredients for the kitchen. Occasionally grow things for just about every other role.
Guides:
Quote: "No, I will not grow weed for you, stop asking."

As a botanist, it is your duty to grow plants in hydroponics using the available trays

Hydroponics Trays

Your Trays are the most important part of your job. Without Trays, there are no plants. Improper handling of Trays can easily lead to plants dying, or becoming so weak and impotent that you wish they were dead. Let's go over everything you need to know about Trays here.

First off, there are five lights on your Trays. I'll go over what they mean, starting from the left.

  • Green Light: Plant is ready to be harvested. Note that this does not always mean you will successfully harvest a product from it.
  • Solid Red Light: Plant health is low. This is relative to it's max health, so if you rapidly boost a plant's health, this can be a false alarm.
  • Flashing Red Light (X): The Tray is affected by weeds and/or pests.
  • Yellow Light: The Tray is low on Nutrients.
  • Blue Light: The Tray is low on Water.

Each Tray at round start can hold 20 Nutrients and 100 Water. It starts loaded with 10 Ez-Nutrient by default. These numbers go up when upgraded, but so does the power draw.

Each Tray can be CTRL-Clicked to enable Autogrow mode, turning the Tray a golden red. Autogrow mode keeps the Tray's water full, prevents Weeds and Pests from accumulating, and keeps the Tray fully lit. It also greatly increases the power draw, exponentially so when upgraded. Most botanists prefer to keep their Trays equipped with tier 1 parts because of this.

The Tray also has a plumbing port, capable of receiving both water and nutrients via chemical plumbing.

Placeholder for Hydroponics pic

Tools and Equipment

Knowing your tools is critical as a botanist. There are two categories of equipment that you have available.

  1. Handheld tools/equipment
  2. Machines

Your handheld tools are your bread and butter for keeping plants alive, as well as improving their stats via grafts and nutrients. They are as follows:

  • Cultivator - Used to remove weeds from a tray.
  • Secateurs - Used to take a graft from a plant.
  • Watering Can - It.. It's a can for watering. You know what it is.
  • Spade - Used to empty a Tray of it's plant.
  • Plant Analyzer - Used to scan plants, giving a readout of it's states, traits, chemical contents, and more.
  • Plant Bag - Holds plant products and seeds. Can be used on a Tray to put harvested products directly into the bag.

After research unlocks them, there are three additional tools:

  • Floral Somatoray - Allows you to force gene mutations and species mutations on eligible plants.
  • Botanogenetic Plant Shears - Used to remove a trait or chemical from a plant, at the cost of reducing it's health.
  • Advanced Watering Can - It's a watering can that generates it's own water. That's it.


Now for the machines that you will make use of.

  • MegaSeed Servitor - This is THE vendor for your seeds. The 2nd most critical piece of equipment after the Tray's themselves.
  • NutriMax - Sells extra tools, plant bags, and some basic fertilizer to get you going. Not as useful to experienced botanists.
  • Seed Extractor - Plant goes in, seeds comes out. Also functions as a seed storage machine. It is a good idea to always keep one seed of each plant you grow. Also comes in a portable version that can be carried.
  • Biogenerator - Recycles biomatter from plants to create advanced fertilizers, kitchen ingredients, paper, and even monkey cubes. The 3rd most important piece of equipment. Most botanists will dedicate a tray or more to funnel harvests directly into the biogenerator to keep it full of biomatter. When upgraded, it produces (and can hold) MUCH more biomatter.

Job Duties

Botany, as expansive as it is, has a relatively small list of duties.

  1. Grow food for the kitchen to use. Chefs will usually provide a list of their requests at the beginning of the shift, but they may ask for other plants later on as well.
  2. Fill the biogenerator with biomatter, and fill it before it runs low. Once upgraded, this thing creates an absurd amount of biomatter, and enough of a buffer may even last the whole shift.
  3. Provide basic materials to the crew. Wood, Leather, and Cloth are the main three, but you can also provide cardboard, paper, and bamboo.
  4. Grow plants for reasonable requests. You may be asked to grow holymelons for their antimagic properties, garlic for vampire threats, or drugs for the local maintenance crackheads. It's your job to figure out the reasonable requests from the absurd.

Once your duties are fulfilled, which usually does not take very long, the sky is the limit! You can dabble in plant gene editing, grow and refine medicines from plants, help chemistry with orders, and more! Just remember that you are responsible for Hydroponics, and if the clown gains access to lube-gas-plants, or a local rogue agent procures deadly plant-based acid or poison, you may be brought into question.

Relationship with other departments

Gene Tampering + Plant Stats

Botany Policy

Botany, if used correctly, is one of the most powerful roles on the station, and with great power comes great policy. I will provide some examples to explain what is legal in character, illegal in character (space law), and against server rules (OOC).

(IC) Fully Legal:

  • Using a chemistry plumbing tool to create automatic fertilizer setups.
  • Creating and distributing medicinal chemicals with proper labels.
  • Growing non-narcotic plants on request.
  • Growing a hoard of bananas for the clown.
  • Growing and distributing non-combat narcotics.
  • Growing dangerous plants, if secure and in hydroponics. Some plants are exempt and illegal, such as gatfruits, explosives, ect.
  • Using said dangerous plants to defend botany.
  • Growing friendly seedlings.
  • Cultivating and modifying bees.
  • Growing Kudzu in a contained environment with the intention to cultivate beneficial strands.
  • Having blacksmith gear imbued with rare chemicals for the defense of botany.

(IC) Illegal by Space Law:

  • Growing combat enhancement drugs.
  • Growing and distributing dangerous plants (Deathnettle, Acid-bomb plants, Gatfruit, explosives of any kind)
  • Growing Syndicate Seedlings. (Only applies if the Seedling is witnessed to have attacked, not before.)
  • Releasing bees that have been mutated with dangerous substances.
  • Growing nothing but drugs, providing no food to the kitchen as a result.
  • Growing a hoard of bluespace bananas for the clown.
  • Growing Kudzu in a non-contained environment with the intention to cultivate evil strands.
  • Having blacksmith gear imbued with rare chemicals for evil.

(OOC) Against Server Rules:

  • Growing dangerous plants and validhunting antagonists in maintenance.
  • Growing lethal plants and murderboning without cause.
  • Growing ten million explosive cherries/lemons and carpet bombing the entire station without proper escalation.
  • Creating an army of a thousand lethally mutated bees to wipe out any living creature in a half mile radius.
  • Having blacksmith gear imbued with rare chemicals for validhunting as a non-antag.


Of course, all of these are examples, and may not represent what actually happens in a round. These are simply meant to outline clearly what is and isn't allowed, to allow for proper judgement calls to be made on events that occur.

Conclusion

Jobs on Bubberstation13

Command Captain, Blueshield, NanoTrasen Representative, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster
Security Head of Security, Security Medic, Security Officer, Warden, Detective, Prisoner
Engineering Chief Engineer, Engineering Guard, Station Engineer, Atmospheric Technician
Science Research Director, Science Guard, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Orderly, Medical Doctor, Paramedic, Chemist, Virologist, Coroner
Supply Quartermaster, Customs Agent, Cargo Technician, Shaft Miner
Service Head of Personnel, Service Guard, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Ghost Roles Dauntless Syndicate, Syndicate Hostage, Ashwalkers, Ice Walkers, Podperson
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, ERP Officer, Asset Protection Officer, CentCom Intern