Scientist: Difference between revisions

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{{JobPageHeader
|headerbgcolor = purple
|headerfontcolor = black
|stafftype = RESEARCH
|imagebgcolor = #eeeeff
|img_generic = scientist_generic.png
|jobtitle = Scientist
|access = [[Research Division]], [[Xenobiology]], Laboratories, Ordnance Storage
|additional = [[Robotics]], [[Tech Storage]], [[Genetics]]
|difficulty = Medium
|superior = [[Research Director]]
|duties = Do experiments, research, feed the slimes, and make bombs!
|guides = [[Guide to Research and Development]], [[Guide to Ordnance]], [[Guide to xenobiology]], [[E.X.P.E.R.I-MENTOR]], [[Guide to cytology]], [[Guide to Circuits]]
|quote = OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!
}}
Scientist is one of the most feared and fun jobs on station. Being a scientist means you can either make a buttload of delicious weapons, tools and gadgets through research, breed colorful slimes, make delicious fun-packing bombs, or experiment with time and space themselves. As it is predictable with the station, most scientists are not satisfied with just blowing up their testing area and frequently go and spread their flavor of fun throughout the station. This is of course a really bad idea, often resulting in jobbans - but then again, ''delicious bombs''.
 
'''Bare minimum requirements:''' Do R&D if nobody else is.<br>
'''Basic skills:''' Upgrade machines around the station. Do your job without blowing up the department.<br>
'''Advanced skills:''' [[Beyond_the_impossible_|Do Xenobiology before the Captain calls the shuttle]]. Make bombs and get your teeth kicked in by security.
 
[[File:Rdivision.png|300px|thumb|alt=Research Division|[[Research Division]]]]<br>
 
==The Laboratories==
 
=== [[Guide to Research and Development|Research & Development]] ===
Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to [[Machines|upgrade various pieces of machinery]]. The Destructive Analyzer is now mostly obsolete, only being used to unlock the "Illegal Technology" and "Alien Surgery" tech nodes.
 
=== [[Guide to Ordnance|Ordnance]] ===
This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], <s>typically</s> always in the form of massive explosions. Provided to you is the [[Toxins Test Chamber|Ordnance test chamber]], where you can safely test your creations.
 
While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious.
 
Bombs have practical uses as [[Shaft Miner|mining]] charges, though they are mainly sought after by [[traitor]]s wanting to take out valuable station equipment and cause havoc.
 
=== [[Guide to xenobiology|Xenobiology]] ===
The primary purpose of this lab is research on the breeding of [[slime]]s, the extracts of which have a variety of fun effects, by feeding them large numbers of [[monkey]]s.
 
It also contains a pen capable of safely housing [[xenomorph]]s, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the station can only end well.
 
=== [[E.X.P.E.R.I-MENTOR|Experimental Lab]] ===
This lab houses the [[E.X.P.E.R.I-MENTOR]], AKA that machine that drives R&D crazy by constantly setting off the fire alarm in their lab.
 
=== [[Testing Lab]] ===
A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up.
 
== Tips! ==
*'''Hey! Listen!''' ''Unless you're an antagonist, '''DO NOT''' use the bombs on the main station. You'll get banned otherwise. Refer to the [[rules]].''
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don't set off your explosives themselves.
*It's possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist's work.
*You can blow up the singularity with two [[Clothes_and_internals#Backwear|Bags of Holding]]. Seriously.
*RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It'll replace the parts in the machine with the next best parts in the RPED!
**Using an RPED on a machine will tell you what parts it's made of!
**You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!
* Slimes will glomp you if you hug them enough times.
* Black extracts turn people into actual slimes, green extracts only turn people into [[Jellypeople|googirls/guys]].
* Also black slime work even in fairly minute amounts, you can throw 1 unit of black extract in 4 units of water and the resulting 5 unit injections would still have an effect.
* The slime processor and the chef's food processor are the same thing. So you can grind slimes in the chef's food processor and make fries in the slime processor!
* Using water on a silver slime core will produce large quantities of booze, including those in large bottles that can be smashed for weapons with an equivalent damage output to a circular saw.
* If you're making a typical valve transfer bomb, don't follow the wiki precisely. Instead of using a plasma-super hot co2 combo in one tank and pure o2 in the other, use a tank with 80% o2 20% plasma and the other pure super hot co2. This way you get a better o2 to plasma ratio and devastating results.
* Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.
* Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.
* You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.
* If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.
* Remember: If you detonate your bombs on the main station without being an antagonist, you will get banned. Refer to the [[rules]].
 
===Tips for Traitoring===
* Test Range firing pins can be emagged to work like a normal firing pin.
* Orange slime extracts can be used as ghetto firebombs.
* Green Eyed friendly spiders will produce <s>hostile</s> slaved player controlled (if there are any ghosts around) spiders after eating from a corpse and laying a clutch of eggs. Xenobio can easily breed a freakish spider army, and then if for some reason the power goes out...Honk.
* People rarely question a scientist asking to be let in somewhere, if you say you're there to upgrade their machines. Use their trust to <s>upgrade their machines</s>  steal their shit and toolbox them.
* A scientist controls what department gets upgrades and who doesn't. Avoid researching security items, and research [https://tgstation13.org/wiki/Research_items#Bluespace_Wormhole_Projector new gear] that you can use to become extremely robust, provided you know how to use it. (do note that all the really delicious stuff can only be printed at the security protolathe now)
 
 
*Page name: Scientist
*Author: /tg/station 13 Wiki contributors
*Publisher: /tg/station 13 Wiki, .
*Date of last revision: 25 May 2024 21:59 UTC
*Date retrieved: 14 November 2024 00:27 UTC
*Permanent URL: https://tgstation13.org/wiki/index.php?title=Scientist&oldid=55487
*Page Version ID: 55487
{{Jobs}}
[[Category: Jobs]]

Latest revision as of 00:28, 14 November 2024

RESEARCH STAFF
File:Scientist generic.png
Scientist
Access: Research Division, Xenobiology, Laboratories, Ordnance Storage
Additional Access: Robotics, Tech Storage, Genetics
Difficulty: Medium
Supervisors: Research Director
Duties: Do experiments, research, feed the slimes, and make bombs!
Guides: Guide to Research and Development, Guide to Ordnance, Guide to xenobiology, E.X.P.E.R.I-MENTOR, Guide to cytology, Guide to Circuits
Quote: OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!

Scientist is one of the most feared and fun jobs on station. Being a scientist means you can either make a buttload of delicious weapons, tools and gadgets through research, breed colorful slimes, make delicious fun-packing bombs, or experiment with time and space themselves. As it is predictable with the station, most scientists are not satisfied with just blowing up their testing area and frequently go and spread their flavor of fun throughout the station. This is of course a really bad idea, often resulting in jobbans - but then again, delicious bombs.

Bare minimum requirements: Do R&D if nobody else is.
Basic skills: Upgrade machines around the station. Do your job without blowing up the department.
Advanced skills: Do Xenobiology before the Captain calls the shuttle. Make bombs and get your teeth kicked in by security.

Research Division
Research Division


The Laboratories

Research & Development

Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to upgrade various pieces of machinery. The Destructive Analyzer is now mostly obsolete, only being used to unlock the "Illegal Technology" and "Alien Surgery" tech nodes.

Ordnance

This lab focuses on exploring the possibilities of plasma gas, typically always in the form of massive explosions. Provided to you is the Ordnance test chamber, where you can safely test your creations.

While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious.

Bombs have practical uses as mining charges, though they are mainly sought after by traitors wanting to take out valuable station equipment and cause havoc.

Xenobiology

The primary purpose of this lab is research on the breeding of slimes, the extracts of which have a variety of fun effects, by feeding them large numbers of monkeys.

It also contains a pen capable of safely housing xenomorphs, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the station can only end well.

Experimental Lab

This lab houses the E.X.P.E.R.I-MENTOR, AKA that machine that drives R&D crazy by constantly setting off the fire alarm in their lab.

Testing Lab

A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up.

Tips!

  • Hey! Listen! Unless you're an antagonist, DO NOT use the bombs on the main station. You'll get banned otherwise. Refer to the rules.
  • Change the frequency of the remote signalling devices so that other scientists or saboteurs don't set off your explosives themselves.
  • It's possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist's work.
  • You can blow up the singularity with two Bags of Holding. Seriously.
  • RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It'll replace the parts in the machine with the next best parts in the RPED!
    • Using an RPED on a machine will tell you what parts it's made of!
    • You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!
  • Slimes will glomp you if you hug them enough times.
  • Black extracts turn people into actual slimes, green extracts only turn people into googirls/guys.
  • Also black slime work even in fairly minute amounts, you can throw 1 unit of black extract in 4 units of water and the resulting 5 unit injections would still have an effect.
  • The slime processor and the chef's food processor are the same thing. So you can grind slimes in the chef's food processor and make fries in the slime processor!
  • Using water on a silver slime core will produce large quantities of booze, including those in large bottles that can be smashed for weapons with an equivalent damage output to a circular saw.
  • If you're making a typical valve transfer bomb, don't follow the wiki precisely. Instead of using a plasma-super hot co2 combo in one tank and pure o2 in the other, use a tank with 80% o2 20% plasma and the other pure super hot co2. This way you get a better o2 to plasma ratio and devastating results.
  • Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.
  • Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.
  • You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.
  • If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.
  • Remember: If you detonate your bombs on the main station without being an antagonist, you will get banned. Refer to the rules.

Tips for Traitoring

  • Test Range firing pins can be emagged to work like a normal firing pin.
  • Orange slime extracts can be used as ghetto firebombs.
  • Green Eyed friendly spiders will produce hostile slaved player controlled (if there are any ghosts around) spiders after eating from a corpse and laying a clutch of eggs. Xenobio can easily breed a freakish spider army, and then if for some reason the power goes out...Honk.
  • People rarely question a scientist asking to be let in somewhere, if you say you're there to upgrade their machines. Use their trust to upgrade their machines steal their shit and toolbox them.
  • A scientist controls what department gets upgrades and who doesn't. Avoid researching security items, and research new gear that you can use to become extremely robust, provided you know how to use it. (do note that all the really delicious stuff can only be printed at the security protolathe now)


Jobs on Bubberstation13

Command Captain, Blueshield, NanoTrasen Representative, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster
Security Head of Security, Security Medic, Security Officer, Warden, Detective, Prisoner
Engineering Chief Engineer, Engineering Guard, Station Engineer, Atmospheric Technician
Science Research Director, Science Guard, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Orderly, Medical Doctor, Paramedic, Chemist, Virologist, Coroner
Supply Quartermaster, Customs Agent, Cargo Technician, Shaft Miner
Service Head of Personnel, Service Guard, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Ghost Roles Dauntless Syndicate, Syndicate Hostage, Ashwalkers, Ice Walkers, Podperson
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, ERP Officer, Asset Protection Officer, CentCom Intern