Standard Operating Procedure: Science

From Bubberstation Wiki
(Redirected from Policy for Science)

Science Policy

Research

  • The Research Director has final say on all projects (including research priority) within the department. Accordingly, refusing for any weak reason is grounds for immediate termination from the department.
  • Research should be completed as per the desires of the Research Director; but it should be done in a steady, consistent manner to the benefit of the station, ergo: focusing on the needs' of the station rather than researching combat modules for firing range tests.
  • Sentient fauna/flora should be made obviously known prior to the creation and release to the station.
  • Potentially harmful slime extracts (ex: gold, light pink, so on) should be kept in Xenobiology unless permitted for distribution by the Research Director.
  • Explosives may not be handed out without the conjoined permission of the Captain, Head of Security, and Research Director. Members carrying explosives should be made known to Security and Research staff to prevent misuse.

Robotics

!SEE BELOW FOR MECH POLICY!

  • Implants that violate privacy (x-ray, whisper ears, thermals) must be approved by the Research Director.
  • Roboticists should avoid unlinking cyborgs from the station AI without a strong reason to do so. Otherwise, they are to be charged with Negligence.
  • Roboticists should be prepared to tend to synthetic crewmembers/silicons, especially those who have lost limbs or have died. This takes priority over all other tasks.

Genetics

  • The release of genetic powers should be reviewed by the Research Director prior to the release. Otherwise, it is Gross Negligence.
  • Powers should not be given to those considered a threat to the station (known agent of an enemy corporation, hivemind, etc.).
  • Consent is required before someone is given any sort of genetic therapy. Aggressively mutating crewmembers is considered Biological Terror.

Toxins

Explosives may not be handed out to crew without express permission from the RD or captain. Otherwise, use common sense; you should expect to be held liable if your explosives are misused.

Mech Policy

First draft made by Kyogon.

The following qualify as combat mechs regardless of loadout:

  • Gygax
  • Durand
  • Phazon
  • Savannah-Ivanov
  • HONK

The following qualify as normal mechs but may change depending on their loadout/circumstance:

  • Odysseus
  • Ripley
  • Clarke
  • Paddywagon

The following are illegal mechs and should be destroyed:

  • Mauler
  • Dark Gygax

MAKING A COMBAT MECH WITHOUT PERMISSION IS GROSS NEGLIGENCE, YOU HAVE BEEN WARNED.

Supervision

  • The Research Director has final say on the construction of any/all combat mechs (or mechs intended for fighting). Refusal to obey this is grounds for demotion.
  • Beacons should be installed by default in mechs. The Research Director may decline the installation for a strong reason.
  • Given the high material cost of mechs, they should not be constructed without purpose (experi-scanner or departmental use).
  • Combat mechs should be immediately delivered to Security, or kept ID/DNA locked to prevent imminent theft and/or misuse.

Departmental Usage

- Security: If a mech is lethally armed, it should not be used on anything but Amber alert and above. The Warden and HoS have final say on all combat mechs in their department.

- Medical: The Odysseus has free-reign usage to assist the station, however, the installation of a syringe gun may be grounds to be classified as a combat mech.

- Cargo: The Clarke is always free to use on Lavaland. However, it should not be used on station grounds unless authorized by the Research Director and/or Head of Security (deputization).

- Service: Unauthorized HONKs are grounds for being immediately destroyed, the creating personnel demoted, and the clown swirlied until unconscious.

OOC Policy

-Valid-hunting with mechs is still considered a violation of the validhunting rules. If you wish to fight antagonists, please play Security or ask the HoS to be deputized, and the RD to authorize a mech for you.

-Antagonists using mechs should still exercise proper escalation while in play. Do not use mechs as a free pass to ignore escalation rules.