Antagonist Guidelines
From Bubberstation Wiki
Antagonists are naturally less restricted in their behavior and actions - it’s their job to create a disturbance! But, just how much freedom are antagonists given? And, how can the crew respond to them? The answers to these questions lie ahead. Each antagonist has been given a placement on the Handling Table, listing which antagonists have exemptions from what rules.
Roleplay Level | Station Integrity Adherence | Round-Removal Acceptance | Non-Security Interference | |
---|---|---|---|---|
Traitors & Spies | Standard | Adheres | Do not round-remove | Security only |
Changelings | Standard | Adheres | Escalation-dependent | Department-based |
Heretics | Standard | Adheres | Escalation-dependent | Department-based |
Drifting Contractors | Two-way Roleplay | Adheres | Escalation-dependent* | Department-based |
Abductors | Mechanics Only | Adheres | Escalation-dependent | All hands on deck |
Lone Infiltrators | Two-way Roleplay | Escalation-dependent | Escalation-dependent* | Security only |
Space Ninjas | Two-way Roleplay | Escalation-dependent | Escalation-dependent | Security only |
Nightmares | Two-way Roleplay | Escalation-dependent | No limits | Department-based |
Rat Kings | Mechanics Only | Adheres | No limits | Department-based |
Space Wizards | Two-way Roleplay | Escalation-dependent | No limits | All hands on deck |
Nuclear Operatives | Mechanics Only | No limits | No limits* | All hands on deck |
Assault Operatives | Mechanics Only | No limits | No limits* | All hands on deck |
Space Dragon | Mechanics Only | No limits | No limits | All hands on deck |
Blob | Mechanics Only | No limits | No limits* | All hands on deck |
Wireweed Converts | Mechanics Only | No limits | Do not round-remove** | All hands on deck |
Spiders & Xenomorphs | Mechanics Only | Adheres | No limits | All hands on deck |
Cultists | Two-way Roleplay | No limits | Do not round-remove** | All hands on deck |
Revolutionaries | Two-way Roleplay | Adheres | Do not round-remove** | All hands on deck |
Zombies (Any kind) | Mechanics Only | Adheres | Do not round-remove** | All hands on deck |
Hypnosis Victims | Standard | Adheres | Do not round-remove** | Security only |