Standard Operating Procedure: Science
Science Policy
The RD has final say on node order, however generally research in an order that provides the most value to the station in the shortest possible time. Try to prioritize the needs of the station rather than a specific subset where possible and reasonable.
Robotics
Implants, of any kind, especially those that would violate crew privacy should generally be ran past the RD before being handed out outside of a crisis.
The construction of a mech for combat purposes is strictly prohibited without the RD or captain's permission. If such a mech is built without permission, the mech should be confiscated or sold, and the roboticist charged with Gross Negligence and demoted.
Making mechs "just in case" is not a valid reason to do so.
A roboticist should generally not unlink cyborgs from the AI without strong reason, and doing so should be considered Negligence.
Genetics
Genetics powers should not be handed out publicly without permission of the RD or CMO, outside of a crisis.
As the RD or CMO, you should make a minimum effort to vet who you authorize to receive genetic therapy. Failing to properly do so can result in being charged with Negligence, or in severe cases aiding and abetting.
Xenobiology
Generally, permission should be received from the RD, if one exists, before releasing fauna onto the station. However, command are expected to not be hardasses about this. A pet or two is perfectly fine.
Additionally, xenobiology should not release slime cores of any kind to the public without permission from the RD, particularly if the slime cores are disruptive to the crew.
Generally, use common sense: there is no real valid reason for extradimensional horrors to be anything less than properly contained.
Toxins
Explosives may not be handed out to crew without express permission from the RD or captain. Otherwise, use common sense; you should expect to be held liable if your explosives are misused.
Mech Policy
The following qualify as combat mechs regardless of loadout:
- Gygax
- Durand
- Phazon
- Savannah-Ivanov
- HONK
The following qualify as normal mechs but may change depending on their loadout/circumstance:
- Odysseus
- Ripley
- Clarke
- Paddywagon
The following are illegal mechs and should be destroyed:
- Mauler
- Dark Gygax
Supervision:
- The Research Director has final say on the construction of any/all combat mechs (or mechs intended for fighting). Refusal to obey this is grounds for demotion.
- Beacons should be installed by default in mechs. The Research Director may decline the installation for a strong reason.
- Given the high material cost of mechs, they should not be constructed without purpose (experi-scanner or departmental use).
- Combat mechs should be immediately delivered to Security, or kept ID/DNA locked to prevent imminent theft and/or misuse.
Departmental Usage:
- Security: If a mech is lethally armed, it should not be used on anything but Amber alert and above. The Warden and HoS have final say on all combat mechs in their department.
- Medical: The Odysseus has free-reign usage to assist the station, however, the installation of a syringe gun may be grounds to be classified as a combat mech.
- Cargo: The Clarke is always free to use on Lavaland. However, it should not be used on station grounds unless authorized by the Research Director and/or Head of Security (deputization).
- Service: Unauthorized HONKs are grounds for being immediately destroyed, the creating personnel demoted, and the clown swirlied until unconscious.
OOC Policy:
-Valid-hunting with mechs is still considered a violation of the validhunting rules. If you wish to fight antagonists, please play Security or ask the HoS to be deputized, and the RD to authorize a mech for you.
-Antagonists using mechs should still exercise proper escalation while in play. Do not use mechs as a free pass to ignore escalation rules.