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The bread and butter of the bloodsucker, that sucks the blood of a nearby human or lesser being. Blood is sucked faster if the target is aggresively grabbed. Additionally, the target will be put to sleep if aggressively grabbed. Feeding on a rat as non Nosferatu/Malkavian, or feeding on a human until they die, will cause you to lose Humanity. Feeding on a human while near another non Bloodsucker/Vassal will cause a Masquerade violation.
The essence of the bloodsucker's capabilities lies in extracting the lifeblood from nearby humans or lesser beings. The blood-sucking process is expedited when the target is aggressively seized. Furthermore, an aggressive grab not only accelerates blood consumption but also induces sleep in the targeted individual. However, feeding on a rat as a non-Nosferatu/Malkavian or draining a human to the point of death results in a loss of Humanity. Engaging in bloodsucking on a human in the proximity of another non-Bloodsucker/Vassal leads to a Masquerade violation.
 
===== '''Masquerade''' =====
===== '''Masquerade''' =====
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Revision as of 21:34, 24 February 2024

Bloodsuckers

Editor's note: This wiki article is a modification of the information available over on Fulpstation's wiki, go give the original a look!

Fulpstation's Bloodsucker wiki page

Returning from the Dead

Bloodsuckers are undead predators out to enslave the station to their will. Though they can recognize each other, they usually act independent of one another.

Traits

  • Passively resistant to brute, with passive supernatural healing scaling with level.
  • Night and Thermal vision for Bloodsucking needs in the dark.
  • Undead, therefore has cold blood, a non-beating heart, complete immunity to toxin and oxygen damage, and can't fall asleep or enter critical condition (outside of Torpor).
  • Burn damage does not heal passively outside of Torpor.
  • Constant blood loss.
  • Weak to bright light, requiring tier 2 welding protection (two layers, such as sunglasses and a welding helmet)

Life

Sol

Bloodsuckers are active during the night and may roam freely, while their heads up display tells them how much time there is until the inevitable daytime. By default, Sol starts every ~20 minutes, with a warning when there's 1.5 minutes left, and a second when there's 25 seconds left.

Vassals also know when Sol is nearby, being given a minor warning when it's about to hit.

During the daytime, Bloodsuckers must be in a Coffin or Locker to avoid burning to death. Coffins will fully protect you from the UV lights, and your Claimed coffin can be locked so people don't open it mid-sol. Lockers offer some protection, but it is still dangerous, especially at higher levels.

The damage from Sol increases with your Rank. Rank 0 Bloodsuckers will not be set on fire.

During Sol, Bloodsuckers will gain more ancient, giving them a Rank that they could spend to grow stronger. Entering a Coffin while they have unspent Ranks will allow them to spend them, but only if they are in a clan (which they do using the Antagonist info panel's second tab).

The Masquerade

The Masquerade is a code that all Bloodsuckers must follow to ensure their continued undead lives by preventing people from finding out of their existence.

Aggressively feeding off of someone too close to someone who isn't a Bloodsucker or Vassal will land you a Masquerade infraction, getting 3 will officially break the Masquerade. Additionally, if the Curator discovers you with their Archives of the Kindred, that will instantly break the Masquerade.

Once the Masquerade is broken, your HUD will turn blue, become valid to all other Bloodsuckers, and Malkavian Bloodsuckers will gain the objective to ensure your death. Additionally, Curators will be able to tell you are a Bloodsucker from simply examining you, just like a Vassal would.

Your Vassals will additionally no longer be fully committed to you, allowing other Bloodsuckers to steal and Vassalize them for themselves.

Humanity

Humanity decides how fast you enter a Frenzy, and how much burn damage you get while inside one. Feeding off of a rat (Unless Nosferatu or Malkavian) will cause you to lose some humanity, while feeding on someone until they die will cause you to lose a lot.

Bloodsuckers will be notified if they happen to have lost some of their Humanity. If you lose too much Humanity, you will lose access to the Masquerade ability.

Frenzy

Once Bloodsuckers lose enough blood (determined by Humanity), they will enter a Frenzy. While in a Frenzy, your screen turns a blood-red as you gain the ability to instantly aggressively grab people. Your Feed ability will get a major buff while in Frenzy, drinking at a massively increased speed and drink rate.

  • If you are part of the Ventrue Clan, you can bypass the need to drink from only conscious people.
  • You lose access to all Abilities except Feed, as well as become Mute, Deaf, and immune to ALL stuns. You will lose the ability to use nearly all machinery. While in a Frenzy, you will begin to take Burn damage, and your task is to drink 300 Blood as soon as possible to exit a Frenzy.
  • If you are in Sol, you will not wake up. Unless some external source helps you, this typically is your largest threat.

Powers

As a bloodsucker, you have an array of different and unique powers. After every day passes, you ‘level up’, and have to claim it by sleeping in a coffin and choosing a power. This only works if you are part of a Clan.

Leveling up will upgrade all current powers, increase your strength, resistance, feed rate, regen rate, and maximum blood, but increase the damage you take from burn and solar flares.

There are 2 types of powers: Single use, and constant cost

  • Single Use: Can be used once before going on cooldown, instantly taking full blood cost.
  • Constant Cost: Passive power that drains blood overtime, cooldown begins once the power has been deactivated.
You can find more (and generally more up-to-date) information on Powers using your Antagonist Panel in-game.

Starting Powers

Feed

The essence of the bloodsucker's capabilities lies in extracting the lifeblood from nearby humans or lesser beings. The blood-sucking process is expedited when the target is aggressively seized. Furthermore, an aggressive grab not only accelerates blood consumption but also induces sleep in the targeted individual. However, feeding on a rat as a non-Nosferatu/Malkavian or draining a human to the point of death results in a loss of Humanity. Engaging in bloodsucking on a human in the proximity of another non-Bloodsucker/Vassal leads to a Masquerade violation.

Masquerade

Constant cost power which temporarily forges a near human-like identity, forging Health and Genetic analyzer results, as well as hiding pale skin and Brain traumas. Additionally, you will forge results for the Archives of the Kindred, appearing as a non Bloodsucker to Curators

  • All passive Bloodsucker regeneration is halted while this is active.
  • This is also known as your 'Internal' hiding ability.
  • Your eyes are no longer weak to flashes, but you also cannot use your thermal vision.
Veil of many Faces

Constant cost power which hides your identity, becoming a new person until the ability is deactivated.

  • Security HUDs will still display you as your old job, including your security records. Keep this in mind when attempting to fool Security, or are set to arrest.
  • This is also known as your 'External' hiding ability.

Obtainable Powers

Upon joining a Clan through your Antagonist Panel UI, you are granted a complimentary rank, which can be claimed by entering a Coffin. This grants you your initial non-starting ability. Subsequently, each acquired purchasable ability experiences a level-up with every purchase. It is crucial to prioritize the acquisition of abilities that offer higher-level upgrades to ensure optimal progression.

Vanishing Act

Single use power, only given when Sol is near and you have a Coffin claimed.

After a brief delay, teleports the user to their coffin in exchange for a considerable blood cost, while leaving behind a bat or mouse in their place.

If someone watches you teleport (Vassals are excluded), you drop all your current belongings on the floor where you teleported from.

Brawn

Single use power that deals ferocious damage to individuals, being able to even knock them unconscious at higher levels, along with being able to snap out of any restraints, lockers and grabs, punishing the grabbing individual.

At level 3, you get the ability to break closets open, additionally can both break restraints AND knock a grabber down in the same use.
At level 4, you get the ability to bash airlocks open, as long as they aren't bolted.
Fortitude

Constant cost power which turns the user into a concrete wall, giving brute resistance scaling with level, dismember and pierce immunity. It additionally gives stun resistance scaling with level. This comes at the cost of being unable to run while it is active.

At level 4, you gain complete stun immunity.
Predatory Lunge

Single use power. Spin around and, after a short delay, dash at someone, causing instant aggressive grabs, towards anyone regardless of distance. This will be lowered to a passive grab if the target is wearing a riot suit.

  • If you dash at someone from behind or invisible (ex: Cloak of Darkness), then you will temporarily knock the victim down.
  • Higher levels increase the knockdown time.
  • Lunging at dead beings will tear their heart out, useful for your Heart thief objective.
At level 4, you no longer spin around and will instead immediately perform the lunge, however you are limited to a 6 tile range.
Immortal Haste

Single use power, dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed.

Cloak of Darkness

Constant cost power that turns the user nearly invisible you cannot run while it is active.

Mesmerize

Single use power, immobilizes mortals who stare into the user's eyes, this only works if the user doesn't have eye protection, and after a short timer delay.

At level 2, your target will additionally be Muted.
At level 3, you will be able to use the power through items covering your face.
At level 5, you will be able to mesmerize regardless of your target's direction.
Trespass

Single use power, teleports you two tiles in the direction you select. Only works if you can see your destination, or if it's a door. It will force you to stand stand still for the process, the duration decreasing as you level it up.

Tremere Powers

Tremere Powers work separate to default Bloodsucker Powers, as they are simultaneously Single Use AND Constant Cost Powers.

There are 2 parts of a Tremere Power:

On Activation: The effect you gain immediately from triggering the Power.

On Use: The effect that happens when using it.

The Power has 2 stages:

  • Regular - Level 1 to 3, the Power is weak and will gain little between levels.
  • Advanced - Level 4/5, the Power gains considerably stronger, with some drawbacks.

The more advanced a Tremere Power is, the shorter the cooldown, and higher the blood cost.

Auspex

A superior variant of trespass that does not stun you, and at later levels, letting you teleport anywhere you wish.

On Activation: Hide yourself within a Cloak of Darkness.

On Use: Teleport to your chosen location.

Level 1: Teleport has max 2 tiles
Level 2: Teleport has max 3 tiles
Level 3: Teleport has no limit
Level 4: Teleport will cause nearby people at the destination to bleed
Level 5: Teleport will cause nearby people at the destination to bleed and temporarily fall asleep
Dominate

A mesmerize alternative that has a lot less restrictions on it's use, with the ability to convert temporary vassals at later levels.

On Activation: None

On Use: Mesmerizes your chosen target.

Level 1: Will immobilize your target
Level 2: Will immobilize and mute your target
Level 3: Will immobilize, mute and blind your target
Level 4: Will immobilize, mute and blind your target. If your target is dead, it will instead revive them as a Mute/Deaf Vassal for the next 5 minutes before being deconverted and dropping dead.
Level 5: Will immobilize, mute and blind your target. If your target is dead, it will instead revive them as a Vassal for the next 8 minutes before being deconverted and dropping dead.
Thaumaturgy

A one-use but highly damaging projectile spell.

On Activation: Gives a Blood shield (If at least level 2)

On Use: Fires a blood bolt.

Level 1: Gives a Blood bolt that deals 20 burn damage to living targets.
Level 2: Gives a Blood bolt that deals 20 burn damage to living targets and a Blood shield, a shield with a 75% block chance, but costs 15 blood per hit to maintain.
Level 3: Gives a Blood bolt that deals 20 burn damage to living targets and additionally breaks open lockers/doors. Gives a Blood shield, a shield with a 75% block chance, but costs 15 blood per hit to maintain.
Level 4: Gives a Blood bolt that deals 40 burn damage to living targets and additionally breaks open lockers/doors. Gives a Blood shield, a shield with a 75% block chance, but costs 15 blood per hit to maintain.
Level 5: Gives a Blood bolt that deals 40 burn damage to living targets while stealing a ton of their blood and additionally breaks open lockers/doors. Gives a Blood shield, a shield with a 75% block chance, but costs 15 blood per hit to maintain.

Vassal Powers

Recuperate (Vassal power)

Constant cost power, slowly regenerates Brute, Burn and Toxin damage, in exchange for Blood and Stamina. Done by the mixing of your master's blood with your own. Does not cost your Master's blood.

Distress (Ventrue Favorite Vassal power)

Single user power, injure yourself, allowing you to make a desperate call in such a pitch that only your Master will hear, giving them your location.

Fold (Revenge Vassal power)

Single user power, bring a Vassal back into the Fold. RMB: Check Vassal status.

Using the Power while you have an Ex-Vassal (A Vassal with a dead Master) in your grab will instead slave them to you, however they will be on a timer that will deconvert them unless feed them with Blood, which you gain by using the ability while you have a blood bag in your hand. Right-clicking on the Power will give a status of all enslaved Vassals.

Vassals

As a vampire, you can create Vassals. Vassals are normal crewmembers who serve you due to torture persuasion and are addicted to your blood.

Vassals obtain complete loyalty to you, and are deconverted either by your death, or by Mindshielding. They get the Recuperate power and a pinpointer that always points to their Master's direction.

Vassals are useful, as they are Human to an Asimov AI, and are an extra helping hand whenever you're in trouble.

If a Vassal's Master dies, they become an Ex-Vassal, open to falling victim to a Revenge Vassal or another Bloodsucker.

Special Vassals

Bloodsuckers can assign special Vassals through the persuasion rack by attempting to vassalize an already-existing Vassal. These vassals gain special abilities depending on the Clan and Type. You can only have one of each type per round.

The Favorite

Benefits:

  • Gains a unique HUD icon
  • Resists Mindshielding
  • Gains a benefit depending on your Clan:

Caitiff - Gains the Brawn ability

Nosferatu - Gains the ability to Ventcrawl while naked and becomes disfigured

Tremere - Gains the ability to turn into a bat and back at will

Ventrue - Gains Distress and allows the Bloodsucker to slowly turn them into a Bloodsucker

Malkavian - Hallucinates and gains phobetor prophet (Bluespace tears in reality)

The Revenge

Benefits:

  • Gains a unique HUD icon
  • Upon their master's death, they will gain all their Bloodsucker powers, and gain a new ability to start a Clan with the other Vassals. This means they are not deconverted (except by Mindshield).

Gets the Fold ability when their Master dies, carrying on their legacy by keeping their Vassals' addictions running off of artificial Bloodsucker blood. They can examine people to tell if they are an ex-vassal.

Playable Clans

Through their Antagonist UI page, Bloodsuckers can (and should) join a Clan.

There are more Clans in the game, but are unplayable through regular means, and is usually meant for just flavortext (though there are some very limited mechanics to them).

Caitiff

Caitiff means 'No Clan', it is the default way of playing Bloodsuckers.

Nosferatu Clan

Clan Objective: Ensure Nosferatu steals and keeps control over the Archive of the Kindred.

You lose the Masquerade and Veil abilities, become permanently disfigured, permanently become Pale Death, and get a bad back, in exchange for the ability to Ventcrawl at will. Maintenance is your best friend here, as anyone can tell you're a Bloodsucker from a simple Examine!

Tremere Clan

Clan Objective: Upgrade a Blood Magic power to the maximum level, remember that Vassalizing gives more Ranks!

Tremere Bloodsuckers will ignite if they enter the Chapel.

They also lose all non default Powers, and instead gain 3 new Tremere Powers that they Rank up overtime;

  • Auspex
  • Dominate
  • Thaumaturgy

They also gain a new Rank to spend at their Coffin when Vassalizing someone, allowing them to grow faster as they are not required to wait for Sol.

Ventrue Clan

Clan Objective: Use the Persuasion rack to Rank your Favorite Vassal up enough to become a Bloodsucker.

You are limited to purchasing 3 powers, afterwards you must spend it on your Favorite Vassal by buckling them onto a Persuasion Rack and clicking on it. If you do not have any spare Ranks, you can instead spend 550 Blood. Your current powers will be Ranked up with your Favorite Vassal. You also lose the ability to drink blood out of non-sentient beings (Unless in a Frenzy).

Abilities you can purchase for your Favorite Vassal:

  • Brawn
  • Fortitude
  • Immortal Haste
  • Predatory Lunge
  • Mesmerize
  • Trespass

Additionally, your Favorite Vassal will become more Vampiric as they level up.

At Rank 1, they become Coldblooded, no longer Breathe and no longer feel taste.
At Rank 2, they become immune to soft critical, become Sleep and Disease immune (This doesn't cure any diseases they already had).
At Rank 3, they become immune to Hardcrit and become resistant to wounds.
After rank 4, they become a full-Bloodsucker, fully independent of their sire.

Malkavian Clan

Clan Objective: Final Death any Bloodsucker who breaks the Masquerade.

You gain x-ray, and begin to constantly hallucinate, as well as become a Bluespace Prophet, gaining the ability to enter Bluespace tears in reality, even when people are looking. They will also, unless Masquerade is active, spit out random 'Revelations'.

Your Base

Coffin

An important step is to create your lair. Your lair will be defined by your coffin, but you can also sleep on other coffins and have the same effect, albeit they won’t be bolted and can easily be opened by anyone.

  • Note that lairs can only be made in areas on the station.

To create a coffin, you need to either use Wood in hand, or access the structures section of your crafting menu. You unlock stronger coffins in the crafting menu once you have a lair claimed.

Entering a coffin will allow you to claim it, causing that area to become your ‘lair’. Structures such as the persuasion rack can only be built while you have a lair, and can only be built within it.

Alt-Clicking your coffin will unclaim your lair, unbolting your Coffin and all other Bloodsucker structures.

Persuasion Rack

The persuasion rack is built with 2 cable cuffs, metal, wood, a welder and a wrench from the structures section of your crafting menu. It is only available once you have a coffin claimed and have enough levels for a Vassal slot. It can only be built in your base.

Clicking it with an empty hand in your lair will secure it in place, allowing you to buckle people to it, and they can be unsecured using a Wrench.

When someone is buckled to the rack, clicking it will begin to torture whoever is on it.

The process can be made faster depending on the item in your alternate hand;

Slowest - Empty | Fast - Blunt object | Faster - Sharp object | Fastest - Open Welder

The torture process takes 3-4 attempts, and if it succeeds, they are turned into your loyal Vassal.

If the person is already your Vassal, you will be offered to turn them into a Special Vassal type.

If the target is Mindshielded, the victim has to willingly join you, and will lose their mindshield upon accepting.

Candelabrum

The Candelabrum is built with 3 Iron, 1 Iron Rod, 1 Red Candle, a Welder and a Wrench.

Wrenching the Candelabrum down will secure it in place, allowing you to turn it on and off. Bloodsuckers can Alt-Click from a distance to toggle it, and both Bloodsuckers and Vassals can click on it to toggle.

Non Bloodsuckers/Vassals near the Candelabrum as it is active will cause them to get a major mood debuff, and will cause them to begin to hallucinate.

Blood Throne

The Blood throne is built with 3 Cloth, 5 Iron, 1 Wood and a Wrench.

Securing it in place in your Lair will allow you to buckle yourself onto it.

While buckled into a Blood Throne, anything Bloodsuckers say, will instead be broadcasted to all their Vassals. Any Non-Bloodsucker buckling themselves in will horribly fail.

Enemies

Archives of the Kindred

Cryptic documents explaining hidden truths behind Undead beings. It is said only Curators can decipher what they really mean.

The Archives of the Kindred can only be used by Curators.

  • Reading one will allow them to read up on the several Clans there are, including their strengths and weaknesses.
  • Using it on someone will, after a 3 second delay, tell you if the attacked is a Bloodsucker, telling you their full REAL name, and Clan (if in one).

The Archives will not work on any Bloodsucker currently using the Masquerade ability.

Curators

Curators are the only ones with knowledge on what a Bloodsucker is. They are equipped with the Archives of the Kindred, and is the only person on station able to use it. They are Historians, and can tell Bloodsuckers apart from simply examining them, if they have broken the Masquerade.

Stakes

Stakes are a Bloodsucker's worst enemy. If embedded, a Bloodsucker will not heal in a Coffin, nor will they be able to use their powers. Additionally, forcing a silver stake through a Torpor'ed Bloodsuckers chest will cause Final Death, gibbing them.

Stakes are all listed under the WEAPONRY tab in the crafting menu, though the wooden stake itself can also be crafted by using a sharp object on a piece of wood.

Bloodsucker Tips

  1. Getting armor is important. You can't heal burn damage outside of Torpor, so lasers will be very lethal against you. The reflective trench coat will help against this.
  2. Predatory Lunge + Feed is a good strategy to take down unsuspecting targets.
  3. Your fists are your weapon. As you Rank up, your punch damage increases, making you a very dangerous foe on melee combat.
  4. If you feel hunted, you can spend the day in a locker. Lower levels are less dangerous to spend on, And there’s a huge difference between being defenseless for 1 minute sleeping inside a coffin and 20 seconds healing back your burn damage in a coffin.
  5. Since vassalizing requires harming someone, a good tool will make vassalizing faster. A good example is a welding tool, which makes the process faster than simply using your fists.
  6. A good place to find metal is auxiliary base, and maintenance usually has wood in either 50 stack planks or wooden barricades, along with several public areas (these commonly being library or the bar) having wooden tables.