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= Bloodsuckers =
= '''Bloodsuckers''' =
''Editor's note: This wiki article is a copy of the information available over at Fulpstation's wiki, go give the original a look!''  
''Editor's note: This wiki article is a copy of the information available over on Fulpstation's wiki, go give the original a look!''  


[https://wiki.fulp.gg/en/Bloodsucker Fulpstation's Bloodsucker wiki page]
[https://wiki.fulp.gg/en/Bloodsucker Fulpstation's Bloodsucker wiki page]


=== Returning from the Dead ===
=== '''Returning from the Dead''' ===
Bloodsuckers are undead predators out to enslave the station to their will. Though they can recognize eachother, they usually act independent of one another.
Bloodsuckers are undead predators out to enslave the station to their will. Though they can recognize eachother, they usually act independent of one another.


=== Traits ===
=== '''Traits''' ===


* Passively resistant to brute, with passive supernatural healing scaling with level.
* Passively resistant to brute, with passive supernatural healing scaling with level.
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* Lack of DNA, making it easy to find out with a Genetic Analyzer.
* Lack of DNA, making it easy to find out with a Genetic Analyzer.
* Weak to bright light, requiring 2 layers of protection for flashing/welders.
* Weak to bright light, requiring 2 layers of protection for flashing/welders.
== '''Life''' ==
=== '''Sol''' ===
[[File:Image.png|left|thumb|Night Time ]]
Bloodsuckers are active during the night and may roam freely, while their hud tells them how much time there is until the inevitable daytime. By default, Sol starts every 10 minutes, with a warning when there's 1.5 minutes left, and a second when there's 25 seconds left.
Vassals also know when Sol is nearby, being given a minor warning when it's about to hit.
[[File:Daytime.png|left|thumb|Day Time]]
During the daytime, Bloodsuckers must be in a Coffin or Locker to avoid burning to death. Coffins will fully protect you from the UV lights, and your Claimed coffin can be locked so people don't open it mid-sol. Lockers offer some protection, but it is still dangerous, especially at higher levels.
'''The damage from Sol increases with your Rank. Rank 0 Bloodsuckers will not be set on fire.'''
During Sol, Bloodsuckers will gain more ancient, giving them a Rank that they could spend to grow stronger. Entering a Coffin while they have unspent Ranks will allow them to spend them, but only if they are in a clan (which they do using the Antag info panel's second tab).
=== '''The Masquerade''' ===
The Masquerade is a code that all Bloodsuckers '''must''' follow to ensure their continued undead lives by ''preventing'' people from finding out of their existence.
Aggressively feeding off of someone too close to a non Bloodsucker/Vassal/Curator will land you a Masquerade infraction, '''getting 3 will officially break the Masquerade.''' Additionally, if the Curator discovers you with their Archives of the Kindred, that will '''instantly''' break the Masquerade.
Once the Masquerade is broken, your HUD will turn blue, '''become valid to all other Bloodsuckers''', and Malkavian Bloodsuckers will gain the objective to ensure your death. Additionally, Curators will be able to tell you are a Bloodsucker from simply examining you, just like a Vassal would.
Your Vassals will additionally no longer be fully committed to you, allowing other Bloodsuckers to steal and Vassalize them for themselves.
=== '''Humanity''' ===
Humanity decides how fast you enter a '''Frenzy''', and '''how much burn damage you get while inside one'''. Feeding off of a rat (Unless Nosferatu or Malkavian) will cause you to lose some humanity, while feeding on someone until they die will cause you to lose a lot.
Bloodsuckers will be notified if they happen to have lost some of their Humanity.
=== '''Frenzy''' ===
Once Bloodsuckers lose enough blood (determined by Humanity), they will enter a Frenzy.
While in a Frenzy, your screen turns a blood-red as you gain the ability to instantly aggressively grab people. Your Feed ability will get a major buff while in Frenzy, drinking at a massively increased speed and drink rate.
* If you are part of the '''Ventrue Clan''', you can bypass the need to drink from only conscious people.
* You lose access to all Abilities except '''Feed''', as well as become Mute, Deaf, and immune to ALL stuns. You will lose the ability to use nearly all machinery. While in a Frenzy, you will begin to take Burn damage, and your task is to drink 300 Blood as soon as possible to exit a Frenzy.
* If you are in Sol, you will '''not wake up'''. Unless some external source helps you, this typically is your largest threat.
== '''Powers''' ==
As a bloodsucker, you have an array of different and unique powers. After every day passes, you ‘level up’, and have to claim it by sleeping in a coffin and choosing a power. This only works if you are part of a Clan.
Leveling up will upgrade all current powers, increase your strength, resistance, health, feed rate, regen rate, and maximum blood, but increase the damage you take from burn and solar flares.
'''There are 2 types of powers:''' ''Single use,'' and ''constant cost''
* '''Single Use''': Can be used once before going on cooldown, instantly taking full blood cost.
* '''Constant Cost''': Passive power that drains blood overtime, cooldown begins once the power has been deactivated.

Revision as of 14:13, 19 February 2024

Bloodsuckers

Editor's note: This wiki article is a copy of the information available over on Fulpstation's wiki, go give the original a look!

Fulpstation's Bloodsucker wiki page

Returning from the Dead

Bloodsuckers are undead predators out to enslave the station to their will. Though they can recognize eachother, they usually act independent of one another.

Traits

  • Passively resistant to brute, with passive supernatural healing scaling with level.
  • Night and Thermal vision for Bloodsucking needs in the dark.
  • Undead, therefore has cold blood, a non-beating heart, complete immunity to toxin and oxygen damage, and can't fall asleep or enter critical condition (outside of Torpor).
  • Weak to burn damage, including fire, hot temperatures and lasers.
  • Constant blood loss.
  • Lack of DNA, making it easy to find out with a Genetic Analyzer.
  • Weak to bright light, requiring 2 layers of protection for flashing/welders.

Life

Sol

Night Time

Bloodsuckers are active during the night and may roam freely, while their hud tells them how much time there is until the inevitable daytime. By default, Sol starts every 10 minutes, with a warning when there's 1.5 minutes left, and a second when there's 25 seconds left.

Vassals also know when Sol is nearby, being given a minor warning when it's about to hit.

Day Time

During the daytime, Bloodsuckers must be in a Coffin or Locker to avoid burning to death. Coffins will fully protect you from the UV lights, and your Claimed coffin can be locked so people don't open it mid-sol. Lockers offer some protection, but it is still dangerous, especially at higher levels.

The damage from Sol increases with your Rank. Rank 0 Bloodsuckers will not be set on fire.


During Sol, Bloodsuckers will gain more ancient, giving them a Rank that they could spend to grow stronger. Entering a Coffin while they have unspent Ranks will allow them to spend them, but only if they are in a clan (which they do using the Antag info panel's second tab).

The Masquerade

The Masquerade is a code that all Bloodsuckers must follow to ensure their continued undead lives by preventing people from finding out of their existence.

Aggressively feeding off of someone too close to a non Bloodsucker/Vassal/Curator will land you a Masquerade infraction, getting 3 will officially break the Masquerade. Additionally, if the Curator discovers you with their Archives of the Kindred, that will instantly break the Masquerade.

Once the Masquerade is broken, your HUD will turn blue, become valid to all other Bloodsuckers, and Malkavian Bloodsuckers will gain the objective to ensure your death. Additionally, Curators will be able to tell you are a Bloodsucker from simply examining you, just like a Vassal would.

Your Vassals will additionally no longer be fully committed to you, allowing other Bloodsuckers to steal and Vassalize them for themselves.

Humanity

Humanity decides how fast you enter a Frenzy, and how much burn damage you get while inside one. Feeding off of a rat (Unless Nosferatu or Malkavian) will cause you to lose some humanity, while feeding on someone until they die will cause you to lose a lot.

Bloodsuckers will be notified if they happen to have lost some of their Humanity.

Frenzy

Once Bloodsuckers lose enough blood (determined by Humanity), they will enter a Frenzy. While in a Frenzy, your screen turns a blood-red as you gain the ability to instantly aggressively grab people. Your Feed ability will get a major buff while in Frenzy, drinking at a massively increased speed and drink rate.

  • If you are part of the Ventrue Clan, you can bypass the need to drink from only conscious people.
  • You lose access to all Abilities except Feed, as well as become Mute, Deaf, and immune to ALL stuns. You will lose the ability to use nearly all machinery. While in a Frenzy, you will begin to take Burn damage, and your task is to drink 300 Blood as soon as possible to exit a Frenzy.
  • If you are in Sol, you will not wake up. Unless some external source helps you, this typically is your largest threat.

Powers

As a bloodsucker, you have an array of different and unique powers. After every day passes, you ‘level up’, and have to claim it by sleeping in a coffin and choosing a power. This only works if you are part of a Clan.

Leveling up will upgrade all current powers, increase your strength, resistance, health, feed rate, regen rate, and maximum blood, but increase the damage you take from burn and solar flares.


There are 2 types of powers: Single use, and constant cost

  • Single Use: Can be used once before going on cooldown, instantly taking full blood cost.
  • Constant Cost: Passive power that drains blood overtime, cooldown begins once the power has been deactivated.