Server Policies: Difference between revisions

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When dealing with security problems, the Blueshield is expected to defer to security with regards to sentencing where possible and reasonable.  
When dealing with security problems, the Blueshield is expected to defer to security with regards to sentencing where possible and reasonable.  


== '''Emergency Response Teams:''' ==
=== '''Emergency Response Teams:''' ===
Emergency response teams only have authority over command and security when the alert is amber or higher, and they also count as agents of Central Command at these alert levels. Below these alerts, they are expected to be treated as members of the department they arrive as. Emergency response teams’ goals, in most cases, are to assist the crew with a crisis.
Emergency response teams only have authority over command and security when the alert is amber or higher, and they also count as agents of Central Command at these alert levels. Below these alerts, they are expected to be treated as members of the department they arrive as. Emergency response teams’ goals, in most cases, are to assist the crew with a crisis.



Revision as of 19:15, 15 September 2023

Subject to updates as it is still a work in progress.

Crewmember Policy

As a crewmember, you are an indentured servant on a contract with CENTCOM. This will never change. For whatever reason– safe passage to a better life, money for your family, or even simple entertainment– you have temporarily signed your body and soul away for a potentially very lucrative job. Of course, your masters are capricious, but there are thousands that would kill for the job and security you have when space is so cold and spiteful. Whether you be god or devil, synthetic or human, you have one common thread that binds you: there is something to struggle for in this dark universe, and if you keep your head down and do your best, maybe you’ll get to have it.

In the case of a stationwide emergency, all departments are required to do their part where reasonable and possible in assisting in the crew's survival. Do not sit around and nothing. Follow orders where reasonable, if following an order would cause damage to the station, then you will receive no protection from IC retaliation.

CentCom Roles Policy

BEING CENTCOM DOES NOT NECESSARILY OFFER OOC PROTECTIONS. CENTCOM AGENTS ARE OFTEN REGULAR PLAYERS. TREAT THEM AS SUCH.

Station Roles:

Nanotrasen Consultant:

Your authority lies entirely within your words. Your job is crew relations, mediating disputes, enforcing SoP, helping appoint acting heads of staff, a liaison in cases of communicating with and from the stance of CENTCOM, and as a secondary judge in case the captain is not available during a trial. Your job is not to replace the lawyer, but to serve as a mediator for the crew. When possible, you should defer to the Psychologist and Lawyer for important tasks. The best Nanotrasen Consultants ensure that the station is operating at peak efficiency within legal guidelines.

You are the only person on the station that the captain cannot demote. In order to demote you, there must be a ⅔ majority vote of present and alive command staff, or a fax sent to CENTCOM detailing the situation for mediation. This is not an excuse to misbehave, as while legal methods are less effective against you, if you overstep your bounds it’s likely that you will be visited by disgruntled crewmembers.

Blueshield

Your authority lies exclusively in the heads of staff that you protect. Your job is to defend any/all heads of staff, with lethal force if you wish. Kit yourself up with medical supplies, get the crew pinpointer, and look pretty. Your presence alone will make antagonists think twice before striking your target.

When dealing with security problems, the Blueshield is expected to defer to security with regards to sentencing where possible and reasonable.

Emergency Response Teams:

Emergency response teams only have authority over command and security when the alert is amber or higher, and they also count as agents of Central Command at these alert levels. Below these alerts, they are expected to be treated as members of the department they arrive as. Emergency response teams’ goals, in most cases, are to assist the crew with a crisis.

Armadyne Corp:

Armadyne Corp is a corporate security force, general purpose ERT for small crises that arise. Armadyne corp is best deployed against non-eva antagonists, such as cultists, revolutionaries, and xenomorphs. They do not come equipped with exosuits and should not be expected to operate in low-gravity without proper equipment.

Asset Protection:

Asset Protection is specifically for administrative-level (high) ERTs, such as the CENTCOM inspector, fleet admirals, persons of public or corporate interest, the admiral, and more. Their objective is to keep their charge safe. A high-level CENTCOM agent cannot arrive without adequate asset protection, honored positions typically rock 2 to 4 officers for their defense.

SolFed Emergency Response:

SolFed Emergency Response are emergency services operating within the station sector. They have no affiliation to CENTCOM, and are expected to be directed by the most experienced member of the department they are called for. Marshals answer to security, breach team answers to Engineering, and the medical team answers to the medical department. They are beholden to Space Law, and the department that they assist.

Honk Squad/ERP Entertainment:

The ERP Entertainment Squad is purely service and has no CENTCOM or other authority whatsoever. They may have advanced equipment, they are allowed to carry it, but they are to be treated as on the same level as any service department worker.

Deathsquad:

The Deathsquad is the be-all end-all of ERTs. When the station is fucked beyond belief, the NAD is unsecured or otherwise not being properly used to self-destruct the station in a crisis, or some other circumstances permit it, the Deathsquad enters the station with one goal: To leave no witnesses. Deathsquad members are also compelled to execute any non-Deathsquad agents they locate within the facility, and to execute any deathsquad member failing to properly pursue the objective of the team for cowardice. Non-knowledge of the existence of the Deathsquad is enforced by reconditioning at CENTCOM to all crew.

Misc.

All high-level ERTs, high CENTCOM officials (that is, not ones that exist solely on-station), and some individuals of corporate interest (who will be explicitly stated to be such) are not beholden to Space Law and are allowed to do as they wish except for in cases of Gross Negligence and Murder (see Space Law), such as attempting to set up the supermatter without proper credentials, or other dangerous tasks outside of their realm of expertise. This does not include minor tasks such as using others as a step-stool, asking to be served drinks and food, requesting to have set proper accommodations such as seating and a pleasant welcome, or requesting to “take a crewmember home with them” for entertainment or any other purpose.

High CENTCOM Officials of ANY kind are not allowed to violate server rules, and are held to a heightened RP standard. Misconduct will result in a ban from playing as a CENTCOM agent. Should you discover egregious misconduct, the CENTCOM agent is to be detained and held in the permabrig for retrieval.

Command Policy

As command staff, generally your job is to oversee the people working under you and ensure they are following the law and Standard Operating Procedure.

Command Staff are role models and are generally promoted for a reason, and are mainly expected to direct staff and provide guidance, as well as ensure corporate regulations are adhered to. They should defer to their underlings in cases where it is not necessary for them to act, even if it may slow down the speed of work.

Command Staff are also generally expected to take part in communications with the rest of the station, and direct projects as needed for the general well-being of the crew.

In an ideal circumstance, Heads of Staff would need to do no work at all, however this is far from an ideal station. However, they should still know the majority of the jobs in the department they are serving. If the RD knows nothing about techwebs, then there's certainly cause for concern.

Generally, use common sense: You are a MANAGER, not a worker, and should only step in when your help is needed, and not to replace someone who's making a reasonable effort to do their job.

Captain

The captain has absolute authority over the station, but is generally expected to defer responsibility in most cases. The captain should not be consulted for things, unless in extreme cases, or when a Head of Staff is not present. Captains are still beholden to Space Law, and can be arrested for failing to follow it. In this case, the role falls to the next in line.

Captains are also expected to look good and entertain foreign dignitaries, where reasonable. If a captain fails to properly maintain appearances in the presence of CENTCOM or any other high forces, they may be demoted.

Other than that, the NAD should be secured at the closest available opportunity. The succession order goes like this:

Captain -> Head of Personnel -> Research Director -> CMO -> Chief Engineer -> Quartermaster -> Nanotrasen Consultant -> Head of Security -> Blueshield

This is the highest role in the entire station. You are a big target for any antagonists, you are expected to take responsibility for the command team's actions, and coordinate the entire station. Not only are you held to a higher standard, should you fail to meet it, the consequences can be dire. If you act like an Assistant or Security Officer as captain, expect to be harshly warned.

With that said, you also have the most access and authority in turn. A good captain can and will turn a terrible situation into a much more manageable one. If you're already a great player, Captain is likely the role for you.

Head of Personnel

As the Head of Personnel, you are responsible for the station's paychecks and ensuring everyone is adequately paid for the work they do. Additionally, your console is allowed to give anyone who requests it limited access.

You're the first in line to become Captain, and in cases where the captain is too busy to handle foreign dignitaries or secure the NAD, the responsibility may fall to you. Consider yourself the Captain's second in command in most cases, they may request you handle things in their stead, particularly minor issues they can't be bothered with.

Generally, use common sense: Check in with the relevant head of staff or department and give reasonable time to respond before granting anyone access. If there's no valid reason to refuse the access requested, then you should probably give it.

Look good, warn people before you leave your post, and don't grant yourself All Access.

Silicon Policy

Silicons are not crewmembers, rather they are station property, and are not entitled to the protection from or application of space law. However, they are expected to make a reasonable effort to contribute to the health of the station. Should a silicon be found to be rogue (willfully violating its laws), it should be locked down by the RD and disassembled, or exploded as soon as possible, then a formal report submitted to CENTCOM.

In any situation they deem appropriate, the RD is allowed to lock down or in a crisis, explode borgs or AI that are shown to be malfunctioning (having incorrect, often dangerous, laws) or rogue. Should a borg or AI be shown to be malfunctioning, reasonable steps should be taken to adjust its laws before extreme measures are taken, however if the RD (or Captain) deems it fit, this process can be foregone in favor of exploding silicons. The RD has final say, exempting the captain, on the state of silicons and actions to be taken for or against them. It is expected that the RD monitor these machines and ensure compliance whenever possible, including directing regular maintenance checkups and other such things. 

The AI’s role is to direct silicons under its command, and report any unruly silicons to the research director at its discretion, per law 1 of Armadyne Safeguard. Should a borg or AI be mistreated, and security or the RD insist on punishment regarding space law, please see Space Law #309 - Vandalism. Borgs must provide valid reason to the RD (or the Captain in their absence) in order to be unsynced from the AI, as the AI serves a vital role in directing silicons. Failing to go through proper channels for this is considered justification for a hostile response.

Antagonist Policy

Syndicate Agents (or suspected syndicate Agents): the Syndicate is in an undeclared state of war with Nanotrasen. Both sides expect that even if killing is done, the bodies will be handled appropriately and any enemies will be tried as if they were civilians or crew. Suspected Syndicate agents are to be captured and stripped of contraband.

Space Ninjas work for the Spider Clan, a known terrorist organization. If one is found, ideally they would be captured alive for interrogation, however in practice this does not often occur as they are particularly fond of seppuku. CENTCOM has bounties out for the capture of Space Ninjas and other Spider Clan affiliates.

Abductors are an unknown gray race, and should they be seen, they should be treated as any civilian.

Heretics, cultists, and other dissenters/supernatural threats (nightmares, revenants) are not well-known by station crew. The moment a symbol of any religious dissent is detected, obviously something strange may be afoot. Should such symbols be found, it should be reported to Security and/or the Chaplain as soon as possible. Consensual sacrifice, such as acts done by the Chaplain, is not illegal, however murder still is.

Biological hazards (such as xenomorphs, diseases, cortical borers, megafauna, etc.) are to be contained in xenobiology or quarantined in Virology, depending on situation. In the case that the threat is confirmed hostile, lethal force is advised and encouraged.

Changelings are a failed xenobiological experiment by Nanotrasen, and are kept off the records to save face. No one knows who they are.

Security Policy

Covered in Length at Guide to Security

Space Law is a rough guideline security should use when applying punishment.

Only the highest sentence is applied.

Anyone aiding or abetting a criminal should also be charged under the same crimes per Space Law, but try to take intent and reasoning into account.

The Head of Security has final say over security matters and sentencing. However, security is allowed to arrest the Head of Security if it is clear that they are being abusive, or dangerous to the station's well-being. Other command staff are not in charge of security unless they are acting captain without an existing Head of Security.

On the other hand, it is the responsibility of the Head of Security to properly handle abusive security. A Head of Security that is enabling Security to violate procedure or encouraging them to do so can be charged with aiding and abetting in security crimes.

Security are not allowed to hold and conceal lethal weapons "just in case" in a non-crisis. Weapons should generally be worn on the belt or in some other visible way. If Amber alert is reached and then lowered from, all weapons should be returned to the armory in good time. Failing to properly turn in lethal weapons below Amber alert can result in punishment.

In day-to-day operations, a department's guard is considered part of that department, and answers to the local head of staff ahead of the HoS. The Head of Security should be informed of the removal of any department guards.

Medical Policy

Medical has the right to refuse treatment of any kind to anyone for any reason. However, generally they should provide treatment unless there is valid reason not to. Use common sense here: "They should stop dying so much" is not valid reason to refuse treatment.

In the case of a crisis or direct order from the Captain, Medical may still be forced to treat a patient. Treatment of a patient should always prioritize timeliness, unless the patient refuses. Chemistry Chemists are expected to make a minimum effort to stock the chemfridge. Failing to do so where reasonable, can be considered dereliction of duty. Chemists who spend their shifts making unnecessary or frivolous chemicals at the expense of their job are derelicting and should be demoted. Liquids and beakers containing them should be properly flushed using the chem-master, and generally should not be tossed haphazardly down disposals. Failing to properly secure and handle chemicals can be considered Negligence. Chemists should generally be consulted to flush chemicals you find lying about, dangerous or not.

Virology In most cases, a Virologist should seek permission before releasing a virus of any kind. Contagious viruses should not be released unless reasonable to do so.

The Orderly's job is to maintain order in the medical bay, and are generally expected to defer to and assist Doctors in their work where reasonable, as well as providing medicine for minor injuries. Orderlies generally answer to the CMO first, and are held to the same standards as a security officer.

Cargo Policy

Cargo has the right to refuse orders of any kind for any reason. Generally, permits should be checked by cargo technicians before allowing anyone to order weapons or dangerous equipment.

Cargo Technicians can order and sell items as reasonable to benefit the station as they see fit, unless the Quartermaster overrules them.

Generally, use common sense: John Assistant probably doesn't need a combat shotgun or Tesla crate.

Mail Delivery and Disposals

Cargo Technicians should make reasonable effort to deliver mail. Additionally, the disposals system should be checked for items and organic matter, then turned on throughout the shift where reasonable, and important items prevented from being destroyed. This is to prevent pile-ups in the disposals system.

Remember: Reduce, reuse, recycle.

Shaft Mining

Shaft Miners should make a reasonable effort to acquire resources for the station before hunting fauna of any kind, and any weapons should be left in the mining bay when not in use. Equipment acquired on Lavaland is considered essential job equipment in-so-far as they are used for mining and for the enrichment of the station; these can be removed by Security if they become a danger to other station crew.

A miner failing to make a minimum effort to acquire resources for the station is considered in dereliction of duty and can be safely demoted.

Generally, use common sense: A Syndicate sniper rifle is not considered "essential job equipment" for shaft mining, nor is it even really effective for doing so.

Science Policy

The RD has final say on node order, however generally research in an order that provides the most value to the station in the shortest possible time. Try to prioritize the needs of the station rather than a specific subset where possible and reasonable.

Robotics

Implants, of any kind, especially those that would violate crew privacy should generally be ran past the RD before being handed out outside of a crisis.

The construction of a mech for combat purposes is strictly prohibited without the RD or captain's permission. If such a mech is built without permission, the mech should be confiscated or sold, and the roboticist charged with Gross Negligence and demoted.

Making mechs "just in case" is not a valid reason to do so.

A roboticist should generally not unlink cyborgs from the AI without valid reason, and doing so should be considered Negligence.

Genetics

Genetics powers should not be handed out publicly without permission of the RD or CMO, outside of a crisis.

As the RD or CMO, you should make a minimum effort to vet who you authorize to receive genetic therapy. Failing to properly do so can result in being charged with Negligence, or in severe cases aiding and abetting.

Xenobiology

Generally, permission should be received from the RD, if one exists, before releasing fauna onto the station. However, command are expected to not be hardasses about this. A pet or two is perfectly fine.

Additionally, xenobiology should not release slime cores of any kind to the public without permission from the RD, particularly if the slime cores are disruptive to the crew.

Generally, use common sense: there is no real valid reason for extradimensional horrors to be anything less than properly contained.

Toxins

Explosives may not be handed out to crew without express permission from the RD or captain. Otherwise, use common sense; you should expect to be held liable if your explosives are misused.

Engineering Policy

For the love of God, just use common sense. Don't burn down the station, don't overly endanger the crew. Engines and burn chambers built in the middle of major areas of foot traffic are considered Gross Negligence, no matter whether or not they are "safe."

Station Engineer

Make a minimum effort to set up power, and protect wires.

Atmospherics

Make a minimum effort to maintain the air supply, and set out oxygen canisters so that the crew can maintain internals in a crisis.

Service Policy

Generally, make a minimum effort to do your job.

The bartender's shotgun should be properly secured when not being carried, and should generally be prevented from falling into the wrong hands. They should also generally avoid sawing off the shotgun to conceal it.

The chef probably shouldn't be cannibalizing dead crew members, no matter how well they insist they can "hide" the human taste.

Weaponized plants (such as explosive lemons and gatfruit) are still considered weapons, and should not be handed out without the express permission of the Head of Security.

Plants with gaseous decomposition (such as corpse flowers) and that could disrupt the station (such as bananas) fall under the above rule.

Normal (see: NOT dangerous) plants can generally be grown in the halls and public areas, so long as they do not disrupt the crew. Use common sense.

Chaplains should generally not be endorsing or sponsorsing any "Holy Crusades" without the express permission of the Head of Security.