Standard Operating Procedure: Science: Difference between revisions

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== '''Science Policy''' ==
== '''Science Policy''' ==
The RD has final say on node order, however generally research in an order that provides the most value to the station in the shortest possible time. Try to prioritize the needs of the station rather than a specific subset where possible and reasonable.


Robotics
==== Research ====


Implants, of any kind, especially those that would violate crew privacy should generally be ran past the RD before being handed out outside of a crisis.
* The Research Director has final say on all projects (including research priority) within the department. Accordingly, refusing for any weak reason is grounds for immediate termination from the department.
* Research should be completed as per the desires of the Research Director; but it should be done in a steady, consistent manner to the benefit of the station, ergo: focusing on the needs' of the station rather than researching combat modules for firing range tests.
* Sentient fauna/flora should be made obviously known prior to the creation and release to the station.
* Potentially harmful slime extracts (ex: gold, light pink, so on) should be kept in Xenobiology unless permitted for distribution by the Research Director.
* Explosives may not be handed out without the conjoined permission of the Captain, Head of Security, and Research Director. Members carrying explosives should be made known to Security and Research staff to prevent misuse.


The construction of a mech for combat purposes is strictly prohibited without the RD or captain's permission. If such a mech is built without permission, the mech should be confiscated or sold, and the roboticist charged with Gross Negligence and demoted.
==== Robotics ====
'''!SEE BELOW FOR MECH POLICY!'''


Making mechs "just in case" is not a valid reason to do so.
* Implants that violate privacy (x-ray, whisper ears, thermals) must be approved by the Research Director.
* Roboticists should avoid unlinking cyborgs from the station AI without a strong reason to do so. Otherwise, they are to be charged with Negligence.
* Roboticists should be prepared to tend to synthetic crewmembers/silicons, especially those who have lost limbs or have died. This takes priority over all other tasks.
* Roboticists are not required to give out implants to ''anyone'' who asks, including Security. Implants should be applied on a need-to-use basis, not proactively, and the patient receiving them has to justify why they are needed. Security attempting to circumvent this interaction by acquiring an exosuit fabricator for themselves is considered bypassing roleplay.


A roboticist should generally not unlink cyborgs from the AI without strong reason, and doing so should be considered Negligence.
==== Genetics ====


Genetics
* The release of genetic powers should be reviewed by the Research Director prior to the release. Otherwise, it is Gross Negligence.


Genetics powers should not be handed out publicly without permission of the RD or CMO, outside of a crisis.
* Powers should not be given to those considered a threat to the station (known agent of an enemy corporation, hivemind, etc.).
 
* Consent is required before someone is given any sort of genetic therapy. Aggressively mutating crewmembers is considered Biological Terror.
As the RD or CMO, you should make a minimum effort to vet who you authorize to receive genetic therapy. Failing to properly do so can result in being charged with Negligence, or in severe cases aiding and abetting.
 
Xenobiology
 
Generally, permission should be received from the RD, if one exists, before releasing fauna onto the station. However, command are expected to not be hardasses about this. A pet or two is perfectly fine.
 
Additionally, xenobiology should not release slime cores of any kind to the public without permission from the RD, particularly if the slime cores are disruptive to the crew.
 
Generally, use common sense: there is no real valid reason for extradimensional horrors to be anything less than properly contained.


Toxins
Toxins
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== '''Mech Policy''' ==
== '''Mech Policy''' ==
<sup>First draft made by Kyogon.</sup>
The following qualify as combat mechs regardless of loadout:
The following qualify as combat mechs regardless of loadout:


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* Mauler
* Mauler
* Dark Gygax
* Dark Gygax
'''MAKING A COMBAT MECH WITHOUT PERMISSION IS GROSS NEGLIGENCE, YOU HAVE BEEN WARNED.'''


==== Supervision: ====
==== Supervision ====


* The Research Director has final say on the construction of any/all combat mechs (or mechs intended for fighting). Refusal to obey this is grounds for demotion.
* The Research Director has final say on the construction of any/all combat mechs (or mechs intended for fighting). Refusal to obey this is grounds for demotion.
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* Combat mechs should be immediately delivered to Security, or kept ID/DNA locked to prevent imminent theft and/or misuse.
* Combat mechs should be immediately delivered to Security, or kept ID/DNA locked to prevent imminent theft and/or misuse.


==== Departmental Usage: ====
==== Departmental Usage ====
- Security: If a mech is lethally armed, it should not be used on anything but Amber alert and above. The Warden and HoS have final say on all combat mechs in their department.
- Security: If a mech is lethally armed, it should not be used on anything but Amber alert and above. The Warden and HoS have final say on all combat mechs in their department.


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- Service: Unauthorized HONKs are grounds for being immediately destroyed, the creating personnel demoted, and the clown swirlied until unconscious.
- Service: Unauthorized HONKs are grounds for being immediately destroyed, the creating personnel demoted, and the clown swirlied until unconscious.


==== OOC Policy: ====
== OOC Policy ==
-Valid-hunting with mechs is still considered a violation of the [https://wiki.bubberstation.org/index.php?title=Rules#Roleplay_Rule_6:_Victory_is_Secondary&#x5B;17&#x5D; validhunting] rules. If you wish to fight antagonists, please play Security or ask the HoS to be deputized, and the RD to authorize a mech for you.
-Valid-hunting with mechs is still considered a violation of the [https://wiki.bubberstation.org/index.php?title=Rules#Roleplay_Rule_6:_Victory_is_Secondary&#x5B;17&#x5D; validhunting] rules. If you wish to fight antagonists, please play Security or ask the HoS to be deputized, and the RD to authorize a mech for you.


-Antagonists using mechs should still exercise proper escalation while in play. Do not use mechs as a free pass to ignore [https://wiki.bubberstation.org/index.php?title=Rules#Roleplay_Rule_2:_Intent_and_Escalation&#x5B;12&#x5D; escalation] rules.
-Antagonists using mechs should still exercise proper escalation while in play. Do not use mechs as a free pass to ignore [https://wiki.bubberstation.org/index.php?title=Rules#Roleplay_Rule_2:_Intent_and_Escalation&#x5B;12&#x5D; escalation] rules.

Latest revision as of 22:41, 24 October 2024

Science Policy

Research

  • The Research Director has final say on all projects (including research priority) within the department. Accordingly, refusing for any weak reason is grounds for immediate termination from the department.
  • Research should be completed as per the desires of the Research Director; but it should be done in a steady, consistent manner to the benefit of the station, ergo: focusing on the needs' of the station rather than researching combat modules for firing range tests.
  • Sentient fauna/flora should be made obviously known prior to the creation and release to the station.
  • Potentially harmful slime extracts (ex: gold, light pink, so on) should be kept in Xenobiology unless permitted for distribution by the Research Director.
  • Explosives may not be handed out without the conjoined permission of the Captain, Head of Security, and Research Director. Members carrying explosives should be made known to Security and Research staff to prevent misuse.

Robotics

!SEE BELOW FOR MECH POLICY!

  • Implants that violate privacy (x-ray, whisper ears, thermals) must be approved by the Research Director.
  • Roboticists should avoid unlinking cyborgs from the station AI without a strong reason to do so. Otherwise, they are to be charged with Negligence.
  • Roboticists should be prepared to tend to synthetic crewmembers/silicons, especially those who have lost limbs or have died. This takes priority over all other tasks.
  • Roboticists are not required to give out implants to anyone who asks, including Security. Implants should be applied on a need-to-use basis, not proactively, and the patient receiving them has to justify why they are needed. Security attempting to circumvent this interaction by acquiring an exosuit fabricator for themselves is considered bypassing roleplay.

Genetics

  • The release of genetic powers should be reviewed by the Research Director prior to the release. Otherwise, it is Gross Negligence.
  • Powers should not be given to those considered a threat to the station (known agent of an enemy corporation, hivemind, etc.).
  • Consent is required before someone is given any sort of genetic therapy. Aggressively mutating crewmembers is considered Biological Terror.

Toxins

Explosives may not be handed out to crew without express permission from the RD or captain. Otherwise, use common sense; you should expect to be held liable if your explosives are misused.

Mech Policy

First draft made by Kyogon.

The following qualify as combat mechs regardless of loadout:

  • Gygax
  • Durand
  • Phazon
  • Savannah-Ivanov
  • HONK

The following qualify as normal mechs but may change depending on their loadout/circumstance:

  • Odysseus
  • Ripley
  • Clarke
  • Paddywagon

The following are illegal mechs and should be destroyed:

  • Mauler
  • Dark Gygax

MAKING A COMBAT MECH WITHOUT PERMISSION IS GROSS NEGLIGENCE, YOU HAVE BEEN WARNED.

Supervision

  • The Research Director has final say on the construction of any/all combat mechs (or mechs intended for fighting). Refusal to obey this is grounds for demotion.
  • Beacons should be installed by default in mechs. The Research Director may decline the installation for a strong reason.
  • Given the high material cost of mechs, they should not be constructed without purpose (experi-scanner or departmental use).
  • Combat mechs should be immediately delivered to Security, or kept ID/DNA locked to prevent imminent theft and/or misuse.

Departmental Usage

- Security: If a mech is lethally armed, it should not be used on anything but Amber alert and above. The Warden and HoS have final say on all combat mechs in their department.

- Medical: The Odysseus has free-reign usage to assist the station, however, the installation of a syringe gun may be grounds to be classified as a combat mech.

- Cargo: The Clarke is always free to use on Lavaland. However, it should not be used on station grounds unless authorized by the Research Director and/or Head of Security (deputization).

- Service: Unauthorized HONKs are grounds for being immediately destroyed, the creating personnel demoted, and the clown swirlied until unconscious.

OOC Policy

-Valid-hunting with mechs is still considered a violation of the validhunting rules. If you wish to fight antagonists, please play Security or ask the HoS to be deputized, and the RD to authorize a mech for you.

-Antagonists using mechs should still exercise proper escalation while in play. Do not use mechs as a free pass to ignore escalation rules.