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Guide to medical sandbox (Under construction) | |||
Introduction here (Maybe with the funny quote above) | |||
Welcome to the guide to medbay! This extensive guide contains everything you need to know to be efficient in medicine, and is organized in such a way to be quick to read in case you need a reference. | |||
<div style='position: sticky; top: 1.5em;'> | |||
__TOC__ | |||
</div> | |||
=New Patient= | |||
Firstly, don't panic. This isn't the end of the world! | |||
Some patients take priority over others. These are not entirely same as real triage levels, as here we can actually revive people. First '''look at your patient with shift+click''', then look at this handy table: | |||
{| class = "wikitable" | |||
|+ Medbay Triage | |||
|- | |||
! Priority !! Severity !! Description !! First response | |||
|-style="background-color: #FF5555;" | |||
| '''1''' || '''Immediate''' || In crit, Bleeding wounds, Failed Essential Organs, Xeno infestation || Stasis bed, Cauterizing wounds | |||
|-style="background-color: #FF9999;" | |||
| '''2''' || '''Deceased''' || Dead || Stasis bed, Epipen, Formaldehyde | |||
|-style="background-color: #FFFF99;" | |||
| 3 || Delayed || Fractures, Burn wounds, Mid-Severe damage, Disease || Depends on wound, Chems for damage/Disease | |||
|- | |||
| 4 || Minor || Minor damage || Food, Sleep on bed, Chems | |||
|} | |||
== Examining wounds == | |||
Obviously you need to at first actually know what wounds your patient has. As medbay staff you are more than well equipped for this, with many tools at your disposal. A health analyzer might sound like your first bet, but there are actually better ways to quickly assess the situation. | |||
=== HUD === | |||
Your medical HUD can quickly tell you how close someone is to crit (Or if they are dead), and if they have a disease. This should never be used alone (Except in combat), and should always be followed by a proper examine if you see someone low. | |||
(Also can help you spot if someone is infected by xenos) | |||
=== Basic Examine === | |||
The examine menu (Accessed by using '''shift+click on a person''') is the most basic way of telling what is wrong in a pinch: | |||
[[File:ExamineMenu Wounded.png| 200px frameless |alt=Examine menu]] | |||
'''From this we can read that our patient:''' | |||
- Has a bleeding wound in their chest | |||
- Has severe bruising | |||
- Is in crit (barely conscious) | |||
Generally, this can tell you immediately how fast someone needs treatment, what wounds and damage types (Yes, even oxy and toxin can be deduced!) they might be affected by, etc. Of course, it has its limits, but a good medbay staff can use this to quickly assess why someone is dead/dying, or what kind of problem they might be having. Looking and examining can tell you a lot, see below! | |||
'''What you can read this way:''' | |||
- Wounds | |||
- Brute/Burn damage | |||
- Crit status | |||
- Lower than normal blood pressure (pale) | |||
- Irradiation (Glowing green) | |||
- Species (Watch out for slimes and synthetics!) | |||
'''What you can deduce this way:''' | |||
- Suffocation damage (Crit with no visible damage, mask/helmet on, specific species) | |||
- Toxin damage (Crit with no visible damage) | |||
- Presence of diseases/Organ damage (Randomly punching people, puking, autoigniting) | |||
=== Health analyzer === | |||
Unlike the [[#HUD|HUD]] and [[#Examining wounds|Examining]], this option is not available at a distance. It comes with 3 modes: Health scan and Chem scan ('''Left click, Switch with Z'''), and wound scan ('''Right click'''). |
Latest revision as of 07:51, 22 August 2024
Guide to medical sandbox (Under construction)
Introduction here (Maybe with the funny quote above)
Welcome to the guide to medbay! This extensive guide contains everything you need to know to be efficient in medicine, and is organized in such a way to be quick to read in case you need a reference.
New Patient
Firstly, don't panic. This isn't the end of the world!
Some patients take priority over others. These are not entirely same as real triage levels, as here we can actually revive people. First look at your patient with shift+click, then look at this handy table:
Priority | Severity | Description | First response |
---|---|---|---|
1 | Immediate | In crit, Bleeding wounds, Failed Essential Organs, Xeno infestation | Stasis bed, Cauterizing wounds |
2 | Deceased | Dead | Stasis bed, Epipen, Formaldehyde |
3 | Delayed | Fractures, Burn wounds, Mid-Severe damage, Disease | Depends on wound, Chems for damage/Disease |
4 | Minor | Minor damage | Food, Sleep on bed, Chems |
Examining wounds
Obviously you need to at first actually know what wounds your patient has. As medbay staff you are more than well equipped for this, with many tools at your disposal. A health analyzer might sound like your first bet, but there are actually better ways to quickly assess the situation.
HUD
Your medical HUD can quickly tell you how close someone is to crit (Or if they are dead), and if they have a disease. This should never be used alone (Except in combat), and should always be followed by a proper examine if you see someone low.
(Also can help you spot if someone is infected by xenos)
Basic Examine
The examine menu (Accessed by using shift+click on a person) is the most basic way of telling what is wrong in a pinch:
From this we can read that our patient:
- Has a bleeding wound in their chest - Has severe bruising - Is in crit (barely conscious)
Generally, this can tell you immediately how fast someone needs treatment, what wounds and damage types (Yes, even oxy and toxin can be deduced!) they might be affected by, etc. Of course, it has its limits, but a good medbay staff can use this to quickly assess why someone is dead/dying, or what kind of problem they might be having. Looking and examining can tell you a lot, see below!
What you can read this way:
- Wounds - Brute/Burn damage - Crit status - Lower than normal blood pressure (pale) - Irradiation (Glowing green) - Species (Watch out for slimes and synthetics!)
What you can deduce this way:
- Suffocation damage (Crit with no visible damage, mask/helmet on, specific species) - Toxin damage (Crit with no visible damage) - Presence of diseases/Organ damage (Randomly punching people, puking, autoigniting)
Health analyzer
Unlike the HUD and Examining, this option is not available at a distance. It comes with 3 modes: Health scan and Chem scan (Left click, Switch with Z), and wound scan (Right click).