Antagonist Guidelines: Difference between revisions

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{{Important|Color=#F6A|Image Here=ImportantMoth.png|Header=Hey! Important Server Information!|Information=The information used here is used by [[Admins]] when deciding severity of antagonist actions!}}
Antagonists are naturally less restricted in their behavior and actions - it’s their job to create a disturbance, after all! But, just how much freedom are antagonists given? And, how can the crew respond to them? The answers to these questions lie ahead. Each antagonist has been given a placement on the Handling Table, listing which antagonists have exemptions from what rules.  
Antagonists are naturally less restricted in their behavior and actions - it’s their job to create a disturbance, after all! But, just how much freedom are antagonists given? And, how can the crew respond to them? The answers to these questions lie ahead. Each antagonist has been given a placement on the Handling Table, listing which antagonists have exemptions from what rules.  


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| bgcolor = #E55451 | No limits
| bgcolor = #E55451 | No limits
| bgcolor = #E55451 | No limits*  
| bgcolor = #E55451 | No limits*  
| bgcolor = #E55451 | All hands on deck
|-
|Wireweed Converts
| bgcolor = #E55451 | Mechanics Only
| bgcolor = #E55451 | No limits
| bgcolor = "lightgreen" | Do not round-remove**
| bgcolor = #E55451 | All hands on deck
| bgcolor = #E55451 | All hands on deck
|-
|-
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| bgcolor = "lightgreen" | Security Only
| bgcolor = "lightgreen" | Security Only
|}
|}
<nowiki>*</nowiki> These antagonists may be automatically destroyed upon death.  
<small><nowiki>*</nowiki> These antagonists may be automatically destroyed upon death.</small>
 
<small><nowiki>**</nowiki> These antagonists should be de-converted and healed.</small>


<nowiki>**</nowiki> These antagonists should be deconverted and healed.




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'''<big>Round-Removal Acceptance:</big>'''
'''<big>Round-Removal Acceptance:</big>'''


<u>Do not round-remove</u>: These antagonists should not be round-removed. Note: putting an antagonist in the morgue, or another type of corpse storage, is acceptable if they cannot be contained alive.
<u>Do not round-remove</u>: These antagonists should not be round-removed. <small>Note: putting an antagonist in the morgue, or another type of corpse storage, is acceptable if they cannot be contained alive.</small>


<u>Escalation-dependent</u>: These antagonists may be round-removed if their actions warrant, but they should be contained if possible.  
<u>Escalation-dependent</u>: These antagonists may be round-removed if their actions warrant, but they should be contained if possible.


<u>No Limits</u>: These antagonists may be round-removed without issue, based on their status alone.  
<u>No Limits</u>: These antagonists may be round-removed without issue, based on their status alone.  
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'''<big>Non-security Interference:</big>'''
'''<big>Non-security Interference:</big>'''


<u>Security only</u>: You may not interfere with this antagonist if they are not directly threatening '''you'''. Please note that critical items, such as the nuclear authentication disk or the research servers, are vital to the station and may be protected by any crew if necessary.
<u>Security only</u>: You may not interfere with this antagonist if they are not directly threatening '''you'''. Instead, you should call security. <small>Note: critical items, such as the nuclear authentication disk or the research servers, are vital to the station and may be protected by any crew if necessary. You may also interfere with an antagonist messing with equipment vital to your job - but the object they're tampering with must be ''absolutely necessary'' to your job.</small>


<u>Department-based</u>: You may interfere with this antagonist if they are in your department, even if you are not departmental security. '''Please note that this leeway goes both ways, and these antagonists may engage you if you spot them in your department.'''
<u>Department-based</u>: You may interfere with this antagonist if they are in your department, even if you are not departmental security. '''This leeway goes both ways, and these antagonists may engage you if you spot them in your department.'''


<u>All hands on deck</u>: The very existence of these antagonists are a threat to your life. Treat them as such, lest you suffer their uncontrollable wrath.
<u>All hands on deck</u>: The very existence of these antagonists are a threat to your life. Treat them as such, lest you suffer their uncontrollable wrath.

Latest revision as of 23:16, 20 December 2024

Hey! Important Server Information!

The information used here is used by Admins when deciding severity of antagonist actions!

Antagonists are naturally less restricted in their behavior and actions - it’s their job to create a disturbance, after all! But, just how much freedom are antagonists given? And, how can the crew respond to them? The answers to these questions lie ahead. Each antagonist has been given a placement on the Handling Table, listing which antagonists have exemptions from what rules.

Roleplay Level Station Integrity Adherence Round-Removal Acceptance Non-Security Interference
Traitors & Spies Standard Adheres Do not round-remove Security Only
Changelings Standard Adheres Escalation-dependent Department-based
Heretics Standard Adheres Escalation-dependent Department-based
Drifting Contractors Two-way Roleplay Adheres Escalation-dependent* Department-based
Abductors Mechanics Only Adheres Escalation-dependent All hands on deck
Lone Infiltrators Two-way Roleplay Escalation-dependent Escalation-dependent* Security Only
Space Ninjas Two-way Roleplay Escalation-dependent Escalation-dependent Security Only
Nightmares Two-way Roleplay Escalation-dependent No limits Department-based
Rat Kings Mechanics Only Adheres No limits Department-based
Space Wizards Two-way Roleplay Escalation-dependent No limits All hands on deck
Nuclear Operatives Mechanics Only No limits No limits* All hands on deck
Assault Operatives Mechanics Only No limits No limits* All hands on deck
Space Dragon Mechanics Only No limits No limits All hands on deck
Blob Mechanics Only No limits No limits* All hands on deck
Spiders & Xenomorphs Mechanics Only Adheres No limits All hands on deck
Cultists Two-way Roleplay No limits Do not round-remove** All hands on deck
Revolutionaries Two-way Roleplay Adheres Do not round-remove** All hands on deck
Zombies (Any kind) Mechanics Only Adheres Do not round-remove** All hands on deck
Hypnosis Victims Standard Adheres Do not round-remove** Security Only

* These antagonists may be automatically destroyed upon death.

** These antagonists should be de-converted and healed.


Roleplay Level:

Standard: These antagonists should be roleplayed as if they were non-antagonist crewmembers. You should expect the same from them.

Two-way Roleplay: Roleplay between these antagonists will be enforced if both players commence it. Roleplay is entirely optional, but proper steps must be taken to end roleplay once started. Roleplay of this type is protected from third-party interference.

Mechanics Only: You are not expected to roleplay with this antagonist. It will not be punished, but roleplay may end at any time, without warning - even if you’re typing.


Station Integrity Adherence:

Adheres: These antagonists must follow the Station Integrity Rule.

Escalation-dependent: These antagonists may ignore the Station Integrity Rule if they are pushed to by necessity or natural escalation.

No Limits: Push it to the limit, with no one left to stand in your way. You’ll never be safe while you’re still livin’~


Round-Removal Acceptance:

Do not round-remove: These antagonists should not be round-removed. Note: putting an antagonist in the morgue, or another type of corpse storage, is acceptable if they cannot be contained alive.

Escalation-dependent: These antagonists may be round-removed if their actions warrant, but they should be contained if possible.

No Limits: These antagonists may be round-removed without issue, based on their status alone.


Non-security Interference:

Security only: You may not interfere with this antagonist if they are not directly threatening you. Instead, you should call security. Note: critical items, such as the nuclear authentication disk or the research servers, are vital to the station and may be protected by any crew if necessary. You may also interfere with an antagonist messing with equipment vital to your job - but the object they're tampering with must be absolutely necessary to your job.

Department-based: You may interfere with this antagonist if they are in your department, even if you are not departmental security. This leeway goes both ways, and these antagonists may engage you if you spot them in your department.

All hands on deck: The very existence of these antagonists are a threat to your life. Treat them as such, lest you suffer their uncontrollable wrath.